using UnityEngine; using System.IO; [AddComponentMenu("Modifiers/Bubble")] public class MegaBubble : MegaModifier { public float radius = 0.0f; public float falloff = 20.0f; Matrix4x4 mat = new Matrix4x4(); public override string ModName() { return "Bubble"; } public override string GetHelpURL() { return "?page_id=111"; } public override Vector3 Map(int i, Vector3 p) { p = tm.MultiplyPoint3x4(p); float val = ((Vector3.Magnitude(p - bbox.center)) / falloff); p += radius * (Vector3.Normalize(p - bbox.center)) / (val * val + 1.0f); return invtm.MultiplyPoint3x4(p); } public override bool ModLateUpdate(MegaModContext mc) { return Prepare(mc); } public override bool Prepare(MegaModContext mc) { mat = Matrix4x4.identity; SetAxis(mat); return true; } }