//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
// 此文件由工具自动生成,请勿直接修改。
// 生成时间:2022-01-24 19:34:40.331
//------------------------------------------------------------
using GameFramework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace MetaClient
{
///
/// 武器表。
///
public class DRWeapon : DataRowBase
{
private int m_Id = 0;
///
/// 获取武器编号。
///
public override int Id
{
get
{
return m_Id;
}
}
///
/// 获取攻击力。
///
public int Attack
{
get;
private set;
}
///
/// 获取攻击间隔。
///
public float AttackInterval
{
get;
private set;
}
///
/// 获取子弹编号。
///
public int BulletId
{
get;
private set;
}
///
/// 获取子弹速度。
///
public float BulletSpeed
{
get;
private set;
}
///
/// 获取子弹声音编号。
///
public int BulletSoundId
{
get;
private set;
}
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
for (int i = 0; i < columnStrings.Length; i++)
{
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
}
int index = 0;
index++;
m_Id = int.Parse(columnStrings[index++]);
index++;
Attack = int.Parse(columnStrings[index++]);
AttackInterval = float.Parse(columnStrings[index++]);
BulletId = int.Parse(columnStrings[index++]);
BulletSpeed = float.Parse(columnStrings[index++]);
BulletSoundId = int.Parse(columnStrings[index++]);
GeneratePropertyArray();
return true;
}
public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
{
using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
{
using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
{
m_Id = binaryReader.Read7BitEncodedInt32();
Attack = binaryReader.Read7BitEncodedInt32();
AttackInterval = binaryReader.ReadSingle();
BulletId = binaryReader.Read7BitEncodedInt32();
BulletSpeed = binaryReader.ReadSingle();
BulletSoundId = binaryReader.Read7BitEncodedInt32();
}
}
GeneratePropertyArray();
return true;
}
private void GeneratePropertyArray()
{
}
}
}