using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(CombineSkinMesh))] public class CombineSkinMeshEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("合并网格")) { CombineSkinMesh combine = target as CombineSkinMesh; combine.StartCombine(); } } }