//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.IO; namespace MetaClient.Editor.DataTableTools { public sealed partial class DataTableProcessor { private sealed class UInt16Processor : GenericDataProcessor { public override bool IsSystem { get { return true; } } public override string LanguageKeyword { get { return "ushort"; } } public override string[] GetTypeStrings() { return new string[] { "ushort", "uint16", "system.uint16" }; } public override ushort Parse(string value) { return ushort.Parse(value); } public override void WriteToStream(DataTableProcessor dataTableProcessor, BinaryWriter binaryWriter, string value) { binaryWriter.Write(Parse(value)); } } } }