//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
///
/// 默认游戏框架日志辅助器。
///
public class DefaultLogHelper : GameFrameworkLog.ILogHelper
{
///
/// 记录日志。
///
/// 日志等级。
/// 日志内容。
public void Log(GameFrameworkLogLevel level, object message)
{
switch (level)
{
case GameFrameworkLogLevel.Debug:
Debug.Log(Utility.Text.Format("{0}", message.ToString()));
break;
case GameFrameworkLogLevel.Info:
Debug.Log(message.ToString());
break;
case GameFrameworkLogLevel.Warning:
Debug.LogWarning(message.ToString());
break;
case GameFrameworkLogLevel.Error:
Debug.LogError(message.ToString());
break;
default:
throw new GameFrameworkException(message.ToString());
}
}
}
}