//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using UnityEngine;
using UnityGameFramework.Runtime;
namespace MetaClient
{
///
/// 游戏入口。
///
public partial class GameEntry : MonoBehaviour
{
///
/// 获取游戏基础组件。
///
public static BaseComponent Base
{
get;
private set;
}
///
/// 获取配置组件。
///
public static ConfigComponent Config
{
get;
private set;
}
///
/// 获取数据结点组件。
///
public static DataNodeComponent DataNode
{
get;
private set;
}
///
/// 获取数据表组件。
///
public static DataTableComponent DataTable
{
get;
private set;
}
///
/// 获取调试组件。
///
public static DebuggerComponent Debugger
{
get;
private set;
}
///
/// 获取下载组件。
///
public static DownloadComponent Download
{
get;
private set;
}
///
/// 获取实体组件。
///
public static EntityComponent Entity
{
get;
private set;
}
///
/// 获取事件组件。
///
public static EventComponent Event
{
get;
private set;
}
///
/// 获取文件系统组件。
///
public static FileSystemComponent FileSystem
{
get;
private set;
}
///
/// 获取有限状态机组件。
///
public static FsmComponent Fsm
{
get;
private set;
}
///
/// 获取本地化组件。
///
public static LocalizationComponent Localization
{
get;
private set;
}
///
/// 获取网络组件。
///
public static NetworkComponent Network
{
get;
private set;
}
///
/// 获取对象池组件。
///
public static ObjectPoolComponent ObjectPool
{
get;
private set;
}
///
/// 获取流程组件。
///
public static ProcedureComponent Procedure
{
get;
private set;
}
///
/// 获取资源组件。
///
public static ResourceComponent Resource
{
get;
private set;
}
///
/// 获取场景组件。
///
public static SceneComponent Scene
{
get;
private set;
}
///
/// 获取配置组件。
///
public static SettingComponent Setting
{
get;
private set;
}
///
/// 获取声音组件。
///
public static SoundComponent Sound
{
get;
private set;
}
///
/// 获取界面组件。
///
public static UIComponent UI
{
get;
private set;
}
///
/// 获取网络组件。
///
public static WebRequestComponent WebRequest
{
get;
private set;
}
private static void InitBuiltinComponents()
{
Base = UnityGameFramework.Runtime.GameEntry.GetComponent();
Config = UnityGameFramework.Runtime.GameEntry.GetComponent();
DataNode = UnityGameFramework.Runtime.GameEntry.GetComponent();
DataTable = UnityGameFramework.Runtime.GameEntry.GetComponent();
Debugger = UnityGameFramework.Runtime.GameEntry.GetComponent();
Download = UnityGameFramework.Runtime.GameEntry.GetComponent();
Entity = UnityGameFramework.Runtime.GameEntry.GetComponent();
Event = UnityGameFramework.Runtime.GameEntry.GetComponent();
FileSystem = UnityGameFramework.Runtime.GameEntry.GetComponent();
Fsm = UnityGameFramework.Runtime.GameEntry.GetComponent();
Localization = UnityGameFramework.Runtime.GameEntry.GetComponent();
Network = UnityGameFramework.Runtime.GameEntry.GetComponent();
ObjectPool = UnityGameFramework.Runtime.GameEntry.GetComponent();
Procedure = UnityGameFramework.Runtime.GameEntry.GetComponent();
Resource = UnityGameFramework.Runtime.GameEntry.GetComponent();
Scene = UnityGameFramework.Runtime.GameEntry.GetComponent();
Setting = UnityGameFramework.Runtime.GameEntry.GetComponent();
Sound = UnityGameFramework.Runtime.GameEntry.GetComponent();
UI = UnityGameFramework.Runtime.GameEntry.GetComponent();
WebRequest = UnityGameFramework.Runtime.GameEntry.GetComponent();
}
}
}