// Magica Cloth. // Copyright (c) MagicaSoft, 2020-2022. // https://magicasoft.jp using UnityEditor; namespace MagicaCloth { /// /// アバターパーツのエディタ拡張 /// [CustomEditor(typeof(MagicaAvatarParts))] public class MagicaAvatarPartsInspector : Editor { public override void OnInspectorGUI() { MagicaAvatarParts scr = target as MagicaAvatarParts; // データ状態 //EditorInspectorUtility.DispVersionStatus(scr); EditorInspectorUtility.DispDataStatus(scr); //DrawDefaultInspector(); serializedObject.Update(); MainInspector(); } //========================================================================================= private void MainInspector() { //EditorGUILayout.PropertyField(serializedObject.FindProperty("mergeAvatarCollider")); } } }