// Magica Cloth. // Copyright (c) MagicaSoft, 2020-2022. // https://magicasoft.jp namespace MagicaCloth { public static partial class Define { /// /// メッシュ最適化組み合わせ(ビットフラグ) /// public static class OptimizeMesh { public const int Unknown = 0x00000000; public const int Nothing = 0x00000001; public const int Unity2018_On = 0x00000010; public const int Unity2019_PolygonOrder = 0x00000100; public const int Unity2019_VertexOrder = 0x00000200; } //========================================================================================= /// /// レンダーメッシュ用 /// public static class RenderMesh { /// /// レンダーメッシュのローカル変換を頂点ごとに実行するか判定するワーカー数の倍率 /// public const int WorkerMultiplesOfVertexCollection = 3; } } }