// Magica Cloth.
// Copyright (c) MagicaSoft, 2020-2022.
// https://magicasoft.jp
namespace MagicaCloth
{
public static partial class Define
{
///
/// メッシュ最適化組み合わせ(ビットフラグ)
///
public static class OptimizeMesh
{
public const int Unknown = 0x00000000;
public const int Nothing = 0x00000001;
public const int Unity2018_On = 0x00000010;
public const int Unity2019_PolygonOrder = 0x00000100;
public const int Unity2019_VertexOrder = 0x00000200;
}
//=========================================================================================
///
/// レンダーメッシュ用
///
public static class RenderMesh
{
///
/// レンダーメッシュのローカル変換を頂点ごとに実行するか判定するワーカー数の倍率
///
public const int WorkerMultiplesOfVertexCollection = 3;
}
}
}