//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.Debugger; using GameFramework.Localization; using UnityEngine; using UnityGameFramework.Runtime; namespace MetaClient { public class ChangeLanguageDebuggerWindow : IDebuggerWindow { private Vector2 m_ScrollPosition = Vector2.zero; private bool m_NeedRestart = false; public void Initialize(params object[] args) { } public void Shutdown() { } public void OnEnter() { } public void OnLeave() { } public void OnUpdate(float elapseSeconds, float realElapseSeconds) { if (m_NeedRestart) { m_NeedRestart = false; UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Restart); } } public void OnDraw() { m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition); { DrawSectionChangeLanguage(); } GUILayout.EndScrollView(); } private void DrawSectionChangeLanguage() { GUILayout.Label("Change Language"); GUILayout.BeginHorizontal("box"); { if (GUILayout.Button("Chinese Simplified", GUILayout.Height(30))) { GameEntry.Localization.Language = Language.ChineseSimplified; SaveLanguage(); } if (GUILayout.Button("Chinese Traditional", GUILayout.Height(30))) { GameEntry.Localization.Language = Language.ChineseTraditional; SaveLanguage(); } if (GUILayout.Button("English", GUILayout.Height(30))) { GameEntry.Localization.Language = Language.English; SaveLanguage(); } } GUILayout.EndHorizontal(); } private void SaveLanguage() { GameEntry.Setting.SetString(Constant.Setting.Language, GameEntry.Localization.Language.ToString()); GameEntry.Setting.Save(); m_NeedRestart = true; } } }