using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MetaClient { public class RoleCustomData { public Dictionary bodyList; public Dictionary faceList; public Dictionary orginLocalScaleList; public Dictionary orginLocalPositionList; public Dictionary orginLocalRotationList; public RoleCustomData () { bodyList = new Dictionary(); faceList = new Dictionary(); orginLocalScaleList = new Dictionary(); orginLocalPositionList = new Dictionary(); orginLocalRotationList = new Dictionary(); } } public class PartData { public int id; public EditableBodyPart part; public ModifyType modifyType; public float floatValue; public Vector3 vecValue; public string pathValue; public PartData(int _id,EditableBodyPart _part, ModifyType _modifyType) { id = _id; part = _part; modifyType = _modifyType; floatValue = 1; vecValue = Vector3.zero; pathValue = ""; } } }