//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using System.IO; using UnityEngine; namespace MetaClient { public static class BinaryReaderExtension { public static Color32 ReadColor32(this BinaryReader binaryReader) { return new Color32(binaryReader.ReadByte(), binaryReader.ReadByte(), binaryReader.ReadByte(), binaryReader.ReadByte()); } public static Color ReadColor(this BinaryReader binaryReader) { return new Color(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()); } public static DateTime ReadDateTime(this BinaryReader binaryReader) { return new DateTime(binaryReader.ReadInt64()); } public static Quaternion ReadQuaternion(this BinaryReader binaryReader) { return new Quaternion(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()); } public static Rect ReadRect(this BinaryReader binaryReader) { return new Rect(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()); } public static Vector2 ReadVector2(this BinaryReader binaryReader) { return new Vector2(binaryReader.ReadSingle(), binaryReader.ReadSingle()); } public static Vector3 ReadVector3(this BinaryReader binaryReader) { return new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()); } public static Vector4 ReadVector4(this BinaryReader binaryReader) { return new Vector4(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()); } } }