//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using UnityEngine; using UnityGameFramework.Runtime; namespace MetaClient { public class MenuForm : UGuiForm { [SerializeField] private GameObject m_QuitButton = null; private ProcedureMenu m_ProcedureMenu = null; public void OnStartButtonClick() { m_ProcedureMenu.StartGame(); } public void OnSettingButtonClick() { GameEntry.UI.OpenUIForm(UIFormId.SettingForm); } public void OnAboutButtonClick() { GameEntry.UI.OpenUIForm(UIFormId.AboutForm); } public void OnQuitButtonClick() { GameEntry.UI.OpenDialog(new DialogParams() { Mode = 2, Title = GameEntry.Localization.GetString("AskQuitGame.Title"), Message = GameEntry.Localization.GetString("AskQuitGame.Message"), OnClickConfirm = delegate (object userData) { UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit); }, }); } #if UNITY_2017_3_OR_NEWER protected override void OnOpen(object userData) #else protected internal override void OnOpen(object userData) #endif { base.OnOpen(userData); m_ProcedureMenu = (ProcedureMenu)userData; if (m_ProcedureMenu == null) { Log.Warning("ProcedureMenu is invalid when open MenuForm."); return; } m_QuitButton.SetActive(Application.platform != RuntimePlatform.IPhonePlayer); } #if UNITY_2017_3_OR_NEWER protected override void OnClose(bool isShutdown, object userData) #else protected internal override void OnClose(bool isShutdown, object userData) #endif { m_ProcedureMenu = null; base.OnClose(isShutdown, userData); } } }