using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityGameFramework.Runtime; namespace MetaClient { public class FinchFaceButton : MonoBehaviour { //[Header("当前选择层级")] //public EFinchFaceCengJi eFinchFaceCengJi = EFinchFaceCengJi.None;//默认为未开始选择层级 //[Header("当前界面分支")] //public EFinchFaceStyple eFinchFaceStyple = EFinchFaceStyple.None;//默认为未选择界面分支 //[Header("链接的Ui脚本")] //public FinchFaceForm finchFaceForm;//默认为未选择界面分支 //[Header("是否改变当前的层级")] //public bool changeCengJi = false; //// Start is called before the first frame update //void Awake() //{ // Button btn = this.GetComponent