using GameFramework; using GameFramework.Event; using System.Collections.Generic; using UnityEngine; using UnityGameFramework.Runtime; using ProcedureOwner = GameFramework.Fsm.IFsm; namespace MetaClient { public class ProcedureUpdateResources : ProcedureBase { private bool m_UpdateResourcesComplete = false; private int m_UpdateCount = 0; private long m_UpdateTotalCompressedLength = 0L; private int m_UpdateSuccessCount = 0; private List m_UpdateLengthData = new List(); private UpdateResourceForm m_UpdateResourceForm = null; public override bool UseNativeDialog { get { return true; } } protected override void OnEnter(ProcedureOwner procedureOwner) { base.OnEnter(procedureOwner); m_UpdateResourcesComplete = false; m_UpdateCount = procedureOwner.GetData("UpdateResourceCount"); procedureOwner.RemoveData("UpdateResourceCount"); m_UpdateTotalCompressedLength = procedureOwner.GetData("UpdateResourceTotalCompressedLength"); procedureOwner.RemoveData("UpdateResourceTotalCompressedLength"); m_UpdateSuccessCount = 0; m_UpdateLengthData.Clear(); m_UpdateResourceForm = null; GameEntry.Event.Subscribe(ResourceUpdateStartEventArgs.EventId, OnResourceUpdateStart); GameEntry.Event.Subscribe(ResourceUpdateChangedEventArgs.EventId, OnResourceUpdateChanged); GameEntry.Event.Subscribe(ResourceUpdateSuccessEventArgs.EventId, OnResourceUpdateSuccess); GameEntry.Event.Subscribe(ResourceUpdateFailureEventArgs.EventId, OnResourceUpdateFailure); if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork) { GameEntry.UI.OpenDialog(new DialogParams { Mode = 2, Title = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.Title"), Message = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.Message"), ConfirmText = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.UpdateButton"), OnClickConfirm = StartUpdateResources, CancelText = GameEntry.Localization.GetString("UpdateResourceViaCarrierDataNetwork.QuitButton"), OnClickCancel = delegate (object userData) { UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit); }, }); return; } StartUpdateResources(null); } protected override void OnLeave(ProcedureOwner procedureOwner, bool isShutdown) { if (m_UpdateResourceForm != null) { Object.Destroy(m_UpdateResourceForm.gameObject); m_UpdateResourceForm = null; } GameEntry.Event.Unsubscribe(ResourceUpdateStartEventArgs.EventId, OnResourceUpdateStart); GameEntry.Event.Unsubscribe(ResourceUpdateChangedEventArgs.EventId, OnResourceUpdateChanged); GameEntry.Event.Unsubscribe(ResourceUpdateSuccessEventArgs.EventId, OnResourceUpdateSuccess); GameEntry.Event.Unsubscribe(ResourceUpdateFailureEventArgs.EventId, OnResourceUpdateFailure); base.OnLeave(procedureOwner, isShutdown); } protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds) { base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); if (!m_UpdateResourcesComplete) { return; } ChangeState(procedureOwner); } private void StartUpdateResources(object userData) { if (m_UpdateResourceForm == null) { m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate); } Log.Info("Start update resources..."); GameEntry.Resource.UpdateResources(OnUpdateResourcesComplete); } private void RefreshProgress() { long currentTotalUpdateLength = 0L; for (int i = 0; i < m_UpdateLengthData.Count; i++) { currentTotalUpdateLength += m_UpdateLengthData[i].Length; } float progressTotal = (float)currentTotalUpdateLength / m_UpdateTotalCompressedLength; string descriptionText = GameEntry.Localization.GetString("UpdateResource.Tips", m_UpdateSuccessCount.ToString(), m_UpdateCount.ToString(), GetByteLengthString(currentTotalUpdateLength), GetByteLengthString(m_UpdateTotalCompressedLength), progressTotal, GetByteLengthString((int)GameEntry.Download.CurrentSpeed)); m_UpdateResourceForm.SetProgress(progressTotal, descriptionText); } private string GetByteLengthString(long byteLength) { if (byteLength < 1024L) // 2 ^ 10 { return Utility.Text.Format("{0} Bytes", byteLength); } if (byteLength < 1048576L) // 2 ^ 20 { return Utility.Text.Format("{0:F2} KB", byteLength / 1024f); } if (byteLength < 1073741824L) // 2 ^ 30 { return Utility.Text.Format("{0:F2} MB", byteLength / 1048576f); } if (byteLength < 1099511627776L) // 2 ^ 40 { return Utility.Text.Format("{0:F2} GB", byteLength / 1073741824f); } if (byteLength < 1125899906842624L) // 2 ^ 50 { return Utility.Text.Format("{0:F2} TB", byteLength / 1099511627776f); } if (byteLength < 1152921504606846976L) // 2 ^ 60 { return Utility.Text.Format("{0:F2} PB", byteLength / 1125899906842624f); } return Utility.Text.Format("{0:F2} EB", byteLength / 1152921504606846976f); } private void OnUpdateResourcesComplete(GameFramework.Resource.IResourceGroup resourceGroup, bool result) { if (result) { m_UpdateResourcesComplete = true; Log.Info("Update resources complete with no errors."); } else { Log.Error("Update resources complete with errors."); } } private void OnResourceUpdateStart(object sender, GameEventArgs e) { ResourceUpdateStartEventArgs ne = (ResourceUpdateStartEventArgs)e; for (int i = 0; i < m_UpdateLengthData.Count; i++) { if (m_UpdateLengthData[i].Name == ne.Name) { Log.Warning("Update resource '{0}' is invalid.", ne.Name); m_UpdateLengthData[i].Length = 0; RefreshProgress(); return; } } m_UpdateLengthData.Add(new UpdateLengthData(ne.Name)); } private void OnResourceUpdateChanged(object sender, GameEventArgs e) { ResourceUpdateChangedEventArgs ne = (ResourceUpdateChangedEventArgs)e; for (int i = 0; i < m_UpdateLengthData.Count; i++) { if (m_UpdateLengthData[i].Name == ne.Name) { m_UpdateLengthData[i].Length = ne.CurrentLength; RefreshProgress(); return; } } Log.Warning("Update resource '{0}' is invalid.", ne.Name); } private void OnResourceUpdateSuccess(object sender, GameEventArgs e) { ResourceUpdateSuccessEventArgs ne = (ResourceUpdateSuccessEventArgs)e; Log.Info("Update resource '{0}' success.", ne.Name); for (int i = 0; i < m_UpdateLengthData.Count; i++) { if (m_UpdateLengthData[i].Name == ne.Name) { m_UpdateLengthData[i].Length = ne.CompressedLength; m_UpdateSuccessCount++; RefreshProgress(); return; } } Log.Warning("Update resource '{0}' is invalid.", ne.Name); } private void OnResourceUpdateFailure(object sender, GameEventArgs e) { ResourceUpdateFailureEventArgs ne = (ResourceUpdateFailureEventArgs)e; if (ne.RetryCount >= ne.TotalRetryCount) { Log.Error("Update resource '{0}' failure from '{1}' with error message '{2}', retry count '{3}'.", ne.Name, ne.DownloadUri, ne.ErrorMessage, ne.RetryCount.ToString()); return; } else { Log.Info("Update resource '{0}' failure from '{1}' with error message '{2}', retry count '{3}'.", ne.Name, ne.DownloadUri, ne.ErrorMessage, ne.RetryCount.ToString()); } for (int i = 0; i < m_UpdateLengthData.Count; i++) { if (m_UpdateLengthData[i].Name == ne.Name) { m_UpdateLengthData.Remove(m_UpdateLengthData[i]); RefreshProgress(); return; } } Log.Warning("Update resource '{0}' is invalid.", ne.Name); } private class UpdateLengthData { private readonly string m_Name; public UpdateLengthData(string name) { m_Name = name; } public string Name { get { return m_Name; } } public int Length { get; set; } } } }