using UnityEngine; using System.Collections.Generic; using System.IO; [System.Serializable] public class MegaMorphTarget //Base { public string name = "Empty"; public float percent; public bool showparams = true; public Vector3[] points; public MOMVert[] mompoints; public MOPoint[] loadpoints; } [System.Serializable] public class MOPoint { public int id; public Vector3 p; public float w; }