using UnityEngine; [AddComponentMenu("Modifiers/Spherify")] public class MegaSpherify : MegaModifier { public float percent = 0.0f; public float FallOff = 0.0f; float per; float xsize,ysize,zsize; float size; float cx,cy,cz; public override string ModName() { return "Spherify"; } public override string GetHelpURL() { return "?page_id=322"; } public override Vector3 Map(int i, Vector3 p) { p = tm.MultiplyPoint3x4(p); float xw,yw,zw; xw = p.x - cx; yw = p.y - cy; zw = p.z - cz; if ( xw == 0.0f && yw == 0.0f && zw == 0.0f ) xw = yw = zw = 1.0f; float vdist = Mathf.Sqrt(xw * xw + yw * yw + zw * zw); float mfac = size / vdist; float dcy = Mathf.Exp(-FallOff * Mathf.Abs(vdist)); p.x = cx + xw + (Mathf.Sign(xw) * ((Mathf.Abs(xw * mfac) - Mathf.Abs(xw)) * per) * dcy); p.y = cy + yw + (Mathf.Sign(yw) * ((Mathf.Abs(yw * mfac) - Mathf.Abs(yw)) * per) * dcy); p.z = cz + zw + (Mathf.Sign(zw) * ((Mathf.Abs(zw * mfac) - Mathf.Abs(zw)) * per) * dcy); return invtm.MultiplyPoint3x4(p); } public override void ModStart(MegaModifiers mc) { xsize = bbox.max.x - bbox.min.x; ysize = bbox.max.y - bbox.min.y; zsize = bbox.max.z - bbox.min.z; size = (xsize > ysize) ? xsize : ysize; size = (zsize > size) ? zsize : size; size /= 2.0f; cx = bbox.center.x; cy = bbox.center.y; cz = bbox.center.z; // Get the percentage to spherify at this time per = percent / 100.0f; } public override bool ModLateUpdate(MegaModContext mc) { return Prepare(mc); } public override bool Prepare(MegaModContext mc) { xsize = bbox.max.x - bbox.min.x; ysize = bbox.max.y - bbox.min.y; zsize = bbox.max.z - bbox.min.z; size = (xsize > ysize) ? xsize : ysize; size = (zsize > size) ? zsize : size; size /= 2.0f; cx = bbox.center.x; cy = bbox.center.y; cz = bbox.center.z; // Get the percentage to spherify at this time per = percent / 100.0f; return true; } }