using UnityEngine; using System.Collections.Generic; // Should this be a window? Or add it direct into Shape, do test code here // Should be a window I think [ExecuteInEditMode] public class MegaShapeAnimate : MonoBehaviour { public bool animate = false; public float time = 0.0f; public float speed = 1.0f; public MegaRepeatMode LoopMode = MegaRepeatMode.Loop; public List animations; // Button to clear anim // BUtton to start anim // set a max time, then have a time slider // button to click to add state as keyframe }