//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using UnityEngine;
namespace MetaClient
{
[Serializable]
public abstract class TargetableObjectData : EntityData
{
[SerializeField]
private CampType m_Camp = CampType.Unknown;
[SerializeField]
private int m_HP = 0;
public TargetableObjectData(int entityId, int typeId, CampType camp)
: base(entityId, typeId)
{
m_Camp = camp;
m_HP = 0;
}
///
/// 角色阵营。
///
public CampType Camp
{
get
{
return m_Camp;
}
}
///
/// 当前生命。
///
public int HP
{
get
{
return m_HP;
}
set
{
m_HP = value;
}
}
///
/// 最大生命。
///
public abstract int MaxHP
{
get;
}
///
/// 生命百分比。
///
public float HPRatio
{
get
{
return MaxHP > 0 ? (float)HP / MaxHP : 0f;
}
}
}
}