//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using UnityEngine; namespace MetaClient { [Serializable] public class EffectData : EntityData { [SerializeField] private float m_KeepTime = 0f; public EffectData(int entityId, int typeId) : base(entityId, typeId) { m_KeepTime = 3f; } public float KeepTime { get { return m_KeepTime; } } } }