//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using UnityEngine; namespace MetaClient { [Serializable] public class BulletData : EntityData { [SerializeField] private int m_OwnerId = 0; [SerializeField] private CampType m_OwnerCamp = CampType.Unknown; [SerializeField] private int m_Attack = 0; [SerializeField] private float m_Speed = 0f; public BulletData(int entityId, int typeId, int ownerId, CampType ownerCamp, int attack, float speed) : base(entityId, typeId) { m_OwnerId = ownerId; m_OwnerCamp = ownerCamp; m_Attack = attack; m_Speed = speed; } public int OwnerId { get { return m_OwnerId; } } public CampType OwnerCamp { get { return m_OwnerCamp; } } public int Attack { get { return m_Attack; } } public float Speed { get { return m_Speed; } } } }