//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework; using System.IO; using UnityEngine; using UnityGameFramework.Editor; using UnityGameFramework.Editor.ResourceTools; namespace MetaClient.Editor { public static class GameFrameworkConfigs { [BuildSettingsConfigPath] public static string BuildSettingsConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml")); [ResourceCollectionConfigPath] public static string ResourceCollectionConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml")); [ResourceEditorConfigPath] public static string ResourceEditorConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml")); [ResourceBuilderConfigPath] public static string ResourceBuilderConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceBuilder.xml")); } }