using UnityEngine; [ExecuteInEditMode] public class MegaScroll : MonoBehaviour { public float pos = 0.0f; public float gap = 0.5f; public Vector3 wpos; MegaBend[] bends; void Update() { if ( bends == null ) { bends = GetComponents(); } bends[1].gizmoPos.x = pos - gap; bends[0].gizmoPos.x = pos + gap; Vector3 p = transform.position; p.x = wpos.x + pos; transform.position = p; } }