using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaTreeBend))] public class MegaTreeBendEditor : MegaModifierEditor { public override string GetHelpString() { return "Tree Bend Modifier by Chris West"; } public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_help.png"); } public override bool Inspector() { MegaTreeBend mod = (MegaTreeBend)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.fBendScale = EditorGUILayout.FloatField("Bend Scale", mod.fBendScale); //mod.vWind = EditorGUILayout.Vector3Field("Wind", mod.vWind); mod.WindDir = EditorGUILayout.FloatField("Wind Dir", mod.WindDir); mod.WindSpeed = EditorGUILayout.FloatField("Wind Speed", mod.WindSpeed); return false; } }