using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaSimpleMod))] public class MegaSimpleEditor : MegaModifierEditor { public override string GetHelpString() { return "Simple Modifier by Chris West"; } public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_help.png"); } public override bool Inspector() { MegaSimpleMod mod = (MegaSimpleMod)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.a3 = EditorGUILayout.Vector3Field("A3", mod.a3); return false; } }