using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaPush))] public class MegaPushEditor : MegaModifierEditor { public override string GetHelpString() { return "Push Modifier by Chris West"; } public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\push_help.png"); } public override bool Inspector() { MegaPush mod = (MegaPush)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.amount = EditorGUILayout.FloatField("Amount", mod.amount); mod.method = (MegaNormType)EditorGUILayout.EnumPopup("Method", mod.method); return false; } }