//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ // 此文件由工具自动生成,请勿直接修改。 // 生成时间:2022-02-11 17:37:14.901 //------------------------------------------------------------ using GameFramework; using System; using System.Collections.Generic; using System.IO; using System.Text; using UnityEngine; using UnityGameFramework.Runtime; namespace MetaClient { /// /// 服装。 /// public class DRClothing : DataRowBase { private int m_Id = 0; /// /// 获取id编号。 /// public override int Id { get { return m_Id; } } /// /// 获取名称。 /// public string Name { get; private set; } /// /// 获取对应图片类型。 /// public int ParentStyple { get; private set; } /// /// 获取层级。 /// public int Cengji { get; private set; } /// /// 获取是否显示。 /// public int IsActive { get; private set; } /// /// 获取对应icon。 /// public string Icon { get; private set; } /// /// 获取按钮类型。 /// public int ButtonStyple { get; private set; } /// /// 获取对应模型。 /// public string Prefab { get; private set; } /// /// 获取对应材质贴图。 /// public string Texture { get; private set; } /// /// 获取对应颜色。 /// public string Color { get; private set; } /// /// 获取是否跟随变形器变形。 /// public bool IsFollowShape { get; private set; } public override bool ParseDataRow(string dataRowString, object userData) { string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators); for (int i = 0; i < columnStrings.Length; i++) { columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators); } int index = 0; index++; m_Id = int.Parse(columnStrings[index++]); Name = columnStrings[index++]; ParentStyple = int.Parse(columnStrings[index++]); Cengji = int.Parse(columnStrings[index++]); IsActive = int.Parse(columnStrings[index++]); Icon = columnStrings[index++]; ButtonStyple = int.Parse(columnStrings[index++]); Prefab = columnStrings[index++]; Texture = columnStrings[index++]; Color = columnStrings[index++]; IsFollowShape = bool.Parse(columnStrings[index++]); GeneratePropertyArray(); return true; } public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData) { using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false)) { using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8)) { m_Id = binaryReader.Read7BitEncodedInt32(); Name = binaryReader.ReadString(); ParentStyple = binaryReader.Read7BitEncodedInt32(); Cengji = binaryReader.Read7BitEncodedInt32(); IsActive = binaryReader.Read7BitEncodedInt32(); Icon = binaryReader.ReadString(); ButtonStyple = binaryReader.Read7BitEncodedInt32(); Prefab = binaryReader.ReadString(); Texture = binaryReader.ReadString(); Color = binaryReader.ReadString(); IsFollowShape = binaryReader.ReadBoolean(); } } GeneratePropertyArray(); return true; } private void GeneratePropertyArray() { } } }