//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
// 此文件由工具自动生成,请勿直接修改。
// 生成时间:2022-02-11 17:37:14.901
//------------------------------------------------------------
using GameFramework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace MetaClient
{
///
/// 服装。
///
public class DRClothing : DataRowBase
{
private int m_Id = 0;
///
/// 获取id编号。
///
public override int Id
{
get
{
return m_Id;
}
}
///
/// 获取名称。
///
public string Name
{
get;
private set;
}
///
/// 获取对应图片类型。
///
public int ParentStyple
{
get;
private set;
}
///
/// 获取层级。
///
public int Cengji
{
get;
private set;
}
///
/// 获取是否显示。
///
public int IsActive
{
get;
private set;
}
///
/// 获取对应icon。
///
public string Icon
{
get;
private set;
}
///
/// 获取按钮类型。
///
public int ButtonStyple
{
get;
private set;
}
///
/// 获取对应模型。
///
public string Prefab
{
get;
private set;
}
///
/// 获取对应材质贴图。
///
public string Texture
{
get;
private set;
}
///
/// 获取对应颜色。
///
public string Color
{
get;
private set;
}
///
/// 获取是否跟随变形器变形。
///
public bool IsFollowShape
{
get;
private set;
}
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
for (int i = 0; i < columnStrings.Length; i++)
{
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
}
int index = 0;
index++;
m_Id = int.Parse(columnStrings[index++]);
Name = columnStrings[index++];
ParentStyple = int.Parse(columnStrings[index++]);
Cengji = int.Parse(columnStrings[index++]);
IsActive = int.Parse(columnStrings[index++]);
Icon = columnStrings[index++];
ButtonStyple = int.Parse(columnStrings[index++]);
Prefab = columnStrings[index++];
Texture = columnStrings[index++];
Color = columnStrings[index++];
IsFollowShape = bool.Parse(columnStrings[index++]);
GeneratePropertyArray();
return true;
}
public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
{
using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
{
using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
{
m_Id = binaryReader.Read7BitEncodedInt32();
Name = binaryReader.ReadString();
ParentStyple = binaryReader.Read7BitEncodedInt32();
Cengji = binaryReader.Read7BitEncodedInt32();
IsActive = binaryReader.Read7BitEncodedInt32();
Icon = binaryReader.ReadString();
ButtonStyple = binaryReader.Read7BitEncodedInt32();
Prefab = binaryReader.ReadString();
Texture = binaryReader.ReadString();
Color = binaryReader.ReadString();
IsFollowShape = binaryReader.ReadBoolean();
}
}
GeneratePropertyArray();
return true;
}
private void GeneratePropertyArray()
{
}
}
}