//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.Network; using UnityGameFramework.Runtime; namespace MetaClient { public class SCHeartBeatHandler : PacketHandlerBase { public override int Id { get { return 2; } } public override void Handle(object sender, Packet packet) { SCHeartBeat packetImpl = (SCHeartBeat)packet; Log.Info("Receive packet '{0}'.", packetImpl.Id.ToString()); } } }