//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework; using UnityEngine; using UnityGameFramework.Runtime; namespace MetaClient { public class BuiltinDataComponent : GameFrameworkComponent { [SerializeField] private TextAsset m_BuildInfoTextAsset = null; [SerializeField] private TextAsset m_DefaultDictionaryTextAsset = null; [SerializeField] private UpdateResourceForm m_UpdateResourceFormTemplate = null; private BuildInfo m_BuildInfo = null; public BuildInfo BuildInfo { get { return m_BuildInfo; } } public UpdateResourceForm UpdateResourceFormTemplate { get { return m_UpdateResourceFormTemplate; } } public void InitBuildInfo() { if (m_BuildInfoTextAsset == null || string.IsNullOrEmpty(m_BuildInfoTextAsset.text)) { Log.Info("Build info can not be found or empty."); return; } m_BuildInfo = JsonUtility.FromJson(m_BuildInfoTextAsset.text); //m_BuildInfo = Utility.Json.ToObject(m_BuildInfoTextAsset.text); if (m_BuildInfo == null) { Log.Warning("Parse build info failure."); return; } } public void InitDefaultDictionary() { if (m_DefaultDictionaryTextAsset == null || string.IsNullOrEmpty(m_DefaultDictionaryTextAsset.text)) { Log.Info("Default dictionary can not be found or empty."); return; } if (!GameEntry.Localization.ParseData(m_DefaultDictionaryTextAsset.text)) { Log.Warning("Parse default dictionary failure."); return; } } } }