//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework; using UnityEngine; namespace UnityGameFramework.Runtime { /// /// 默认游戏框架日志辅助器。 /// public class DefaultLogHelper : GameFrameworkLog.ILogHelper { /// /// 记录日志。 /// /// 日志等级。 /// 日志内容。 public void Log(GameFrameworkLogLevel level, object message) { switch (level) { case GameFrameworkLogLevel.Debug: Debug.Log(Utility.Text.Format("{0}", message.ToString())); break; case GameFrameworkLogLevel.Info: Debug.Log(message.ToString()); break; case GameFrameworkLogLevel.Warning: Debug.LogWarning(message.ToString()); break; case GameFrameworkLogLevel.Error: Debug.LogError(message.ToString()); break; default: throw new GameFrameworkException(message.ToString()); } } } }