using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace MetaClient
{
public class UIGameMenuForm : UGuiForm
{
// Start is called before the first frame update
[Header("金币数量")]
public Text coinMoneyText;
[Header("砖石数量")]
public Text diamondMoneyText;
[Header("人物icon")]
public Image roleIcon;
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
Refesh();
}
protected override void OnClose(bool isShutdown, object userData)
{
base.OnClose(isShutdown, userData);
}
///
/// 金币数量,钻石数量,人物icon刷新
///
public void Refesh()
{
//roleIcon.sprite=
coinMoneyText.text = 1000 + "";
diamondMoneyText.text = 10 + "";
}
public void AddCoinMoneyFun() {
}
public void AddDiamondMoneyfun()
{
}
public void RoleIconChangeFun()
{
}
/////
///// 切换界面
/////
//public void OpenViewUIFormId(UIFormId uIFormId) {
// GameEntry.UI.OpenUIForm(uIFormId);
//}
///
/// 打开元宇宙界面
///
public void OpenYUniverseView()
{
//GameEntry.UI.OpenUIForm();
}
///
/// 打开创作界面
///
public void OpenCreateView()
{
//GameEntry.UI.OpenUIForm();
}
///
/// 打开创作界面
///
public void OpenCameraView()
{
//GameEntry.UI.OpenUIForm();
}
///
/// 打开捏脸界面
///
public void OpenBehaviorView()
{
Debug.Log("打开捏脸界面");
Close();
// GameEntry.UI.OpenUIForm(UIFormId.CustomRole);
}
public void OpenShopView()
{
GameEntry.UI.OpenUIForm(UIFormId.CustomRole);
}
}
}