using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityGameFramework.Runtime; using GameFramework; using GameFramework.DataTable; using GameFramework.Sound; using GameFramework.Download; using GameFramework.FileSystem; using GameFramework.ObjectPool; using GameFramework.Resource; using System; using DG.Tweening; namespace MetaClient { public class UICustom : UGuiForm { // Start is called before the first frame update [Header("初始界面")] public GameObject toolView; [Header("基础按钮界面")] public GameObject baseView; [Header("保存按钮")] public GameObject saveBtn; [Header("捏脸界面")] public GameObject nieLianView; [Header("身体界面")] public GameObject bodyView; [Header("自定义")] public GameObject ziDingYiBtn; [Header("衣服界面")] public GameObject clothView; [Header("左边界面")] public GameObject leftView; [Header("右边界面")] public GameObject rightView; //[Header("点击后生成的按钮列表")] //public GameObject buttonList; [Header("白底背景")] public GameObject whitebg; [Header("按钮预制体")] public GameObject buttonItem; [Header("滑块")] public Scrollbar scrollbar; [Header("颜色选择界面")] public GameObject colorView; [Header("调色版界面")] public GameObject tiaoSeBanView; // [Header("顺序")] private EButtonShunXu eButtonShunXu = EButtonShunXu.None; [Header("颜色演示预制体")] public GameObject colItem; public bool hasColorChoose = false; public float tween_leftMax = 0; public float tween_leftMin = -250; public float tween_rightMin = 0; public float tween_rightMax = 223; //private float tween_saveBtnMax = 119; //private float tween_saveBtnMin = -108; private float tweenTime = 0.5f; //private float tweenTime = 10; //private float tweenLeastTime = 0; private GameObject nowChooseColorObj; public bool isTween = false; [Header("选择界面分支")] [SerializeField] private ECustomStyple eCustomStyple = ECustomStyple.None; [Header("历史记录用于回退")] [SerializeField] private List histroy; //用来判断是否是例如颜色框 调色板等额外的弹窗; private bool histroyextra; private int part = 0; private int id = -1; private GameObject nowPickOnImg=null; private Vector3 colorV3 = new Vector3(0, 0, 0); //[Header("接受到的数据")] //[SerializeField] private IDataTable _bodydata; private IDataTable _facedata; protected override void OnOpen(object userData) { base.OnOpen(userData); IDataTable _data = GameEntry.DataTable.GetDataTable(); _bodydata = GameEntry.DataTable.GetDataTable(); _facedata = GameEntry.DataTable.GetDataTable(); } public void ColorChange(Vector3 _v3) { colorV3 = _v3; } public void SaveColorChange() { var a = new UIColorData(eCustomStyple,id,colorV3); String str = JsonUtility.ToJson(a); // var obj = JsonUtility.FromJson(str); SaveColorAdd(3); SaveColorAdd(2); GameEntry.Setting.SetString("savecolor"+eCustomStyple+"/"+id+"/"+1, str); GameEntry.Setting.Save(); ChooseColorChange(); //GameEntry.Setting.HasSetting("savecolor"); //GameEntry.Setting.GetString(""); } public void SaveColorAdd(int _Index) { if (GameEntry.Setting.HasSetting("savecolor" + eCustomStyple + "/" + id + "/"+_Index)) { String _saveStr=GameEntry.Setting.GetString("savecolor" + eCustomStyple + "/" + id + "/" + (_Index-1)); GameEntry.Setting.SetString("savecolor" + eCustomStyple + "/" + id + "/" +_Index, _saveStr); } } public void ColorHuaDong(Vector3 _v3) { colorV3 = _v3; } public void ChooseColorChange() { Debug.Log(nowChooseColorObj.transform.parent.name); if (nowChooseColorObj!=null) { Image _img=nowChooseColorObj.transform.GetComponent(); _img.color = new Color(colorV3.x,colorV3.y,colorV3.z); } } protected override void OnClose(bool isShutdown, object userData) { base.OnClose(isShutdown, userData); } public void ClickBotton(ECustomStyple eCustomStyple,int id,bool ziDingYi,bool isColor) { if (isTween) { return; } isTween = true; leftView.transform.DOLocalMoveX(tween_leftMin, tweenTime).SetEase(Ease.InOutBack).OnComplete(()=> { //whitebg.SetActive(bg); ClickBtnFun(eCustomStyple,id,ziDingYi,isColor); leftView.transform.DOLocalMoveX(0, tweenTime).SetEase(Ease.InOutBack).OnComplete(() => { isTween = false; Debug.Log("222"); }); }); Debug.Log("333"); rightView.transform.DOLocalMoveX(tween_rightMax, tweenTime).SetEase(Ease.InOutBack).OnComplete(() => { rightView.transform.DOLocalMoveX(0, tweenTime).SetEase(Ease.InOutBack).OnComplete(() => { }); }); } /// /// 调色界面打开 /// public void TiaoSeViewOpenFun() { HistoryAdd("Color"); rightView.SetActive(false); colorView.SetActive(true); } /// /// 调色板的调色板打开或关闭 /// public void TiaoSeBanOpenStyple(bool _bo) { colorView.SetActive(!_bo); tiaoSeBanView.SetActive(_bo); } /// /// 调色板确认按钮 /// public void TiaoSeSure() { SaveColorChange(); TiaoSeBanOpenStyple(false); } /// /// 调色板取消按钮 /// public void TiaoSeBanCloseFun() { } /// /// 自定义调色板 /// public void TiaoSeBanCustom() { } public void TiaoSeViewRefesh() { GameObject _obj = tiaoSeBanView.transform.GetChild(0).GetChild(0).gameObject; RemoveAllChildren(_obj, 1); } public void TiaoSeAddItem(GameObject _par) { if (GameEntry.Setting.HasSetting("savecolor" + eCustomStyple + "/" + id + "/" + 3)) { } GameObject _clone = GameObject.Instantiate(colItem); _clone.transform.SetParent(_par.transform); } public bool HasCustomColor(int _index) { bool _has = GameEntry.Setting.HasSetting("savecolor" + eCustomStyple + "/" + id + "/" + _index+""); return _has; } //public UIColorData GetUIColorData(int _index) { // String _str= GameEntry.Setting.GetString("savecolor" + eCustomStyple + "/" + id + "/" + _index+""); // return //} /// /// 设置是否已在缓动 /// public void SetTween(bool _bo) { isTween = _bo; } /// /// 获取是否缓动 /// public bool GetTween() { return isTween; } public void HistoryAdd(string _str) { histroy.Add(_str); } /// /// 滑块改变 /// public void ScrollValueChange() { //Debug.Log(scrollbar.value); switch (eCustomStyple) { case ECustomStyple.None: break; case ECustomStyple.Body: GameEntry.Event.Fire(this, CustomRoleBodyEventArgs.Create(part, new Vector3(scrollbar.value, 0, 0))); break; case ECustomStyple.NieLian: break; case ECustomStyple.Cloth: break; } // GameEntry.Event.Fire(this, CustomRoleBodyEventArgs.Create(part, new Vector3(scrollbar.value, 0, 0))); } public void BackBtn_Fun() { if (histroyextra) { BackExtraFun(); histroyextra = false; return; } switch (this.histroy.Count) { case 0: Debug.Log("返回上一层"); //GameEntry.UI.CloseUIForm(104); GameEntry.UI.OpenUIForm(UIFormId.GameMenuForm); // Close(); break; case 1: Debug.Log("返回选择捏脸/身体/服装"); histroy.RemoveAt(histroy.Count - 1); Back_OneFun(); break; case 2: Debug.Log("进入选择界面"); scrollbar.gameObject.SetActive(false); histroy.RemoveAt(histroy.Count - 1); Back_TwoFun(true); break; default: Debug.Log("进入自定义或颜色"); // histroy.RemoveAt(histroy.Count - 1); Back_ThreeFun(); histroy.RemoveAt(histroy.Count - 1); break; } } public void BackBtnFun() { if (isTween) { return; } //if (histroy.Count == 0) //{ // GameEntry.UI.OpenUIForm(UIFormId.GameMenuForm); // Close(); // return; //} isTween = true; leftView.transform.DOLocalMoveX(tween_leftMin, tweenTime).SetEase(Ease.InOutBack).OnComplete(() => { //whitebg.SetActive(bg); BackBtn_Fun(); leftView.transform.DOLocalMoveX(0, tweenTime).SetEase(Ease.InOutBack).OnComplete(() => { isTween = false; Debug.Log("222"); }); }); Debug.Log("333"); rightView.transform.DOLocalMoveX(tween_rightMax, tweenTime).SetEase(Ease.InOutBack).OnComplete(() => { rightView.transform.DOLocalMoveX(0, tweenTime).SetEase(Ease.InOutBack).OnComplete(() => { }); }); } /// /// 返回的方法一 /// void Back_OneFun() { ViewSetFalse(); toolView.SetActive(true); //toolView.SetActive(true); //bodyView.SetActive(false); //nieLianView.SetActive(false); //clothView.SetActive(false); } /// /// 返回的方法extra /// void BackExtraFun() { rightView.SetActive(true); scrollbar.gameObject.SetActive(false); } /// /// 面板全部隐藏 /// void ViewSetFalse() { toolView.SetActive(false); bodyView.SetActive(false); nieLianView.SetActive(false); clothView.SetActive(false); } void BackView_Extra(GameObject _obj,bool _bo) { ViewSetFalse(); _obj.SetActive(_bo); ViewSetChildTrue(_obj,_bo); } void ViewSetChildTrue(GameObject _obj,bool _bo) { _obj.transform.GetChild(0).gameObject.SetActive(_bo); _obj.transform.GetChild(0).gameObject.SetActive(_bo); _obj.transform.GetChild(2).gameObject.SetActive(!_bo); } /// /// 返回的方法二 /// void Back_TwoFun(bool _bo) { // int _choose = int.Parse(histroy[1]); // switch ((ECustomStyple)_choose) whitebg.SetActive(false); switch(eCustomStyple) { case ECustomStyple.Body: BackView_Extra(bodyView,_bo); break; case ECustomStyple.Cloth: BackView_Extra(clothView, _bo); break; case ECustomStyple.None: break; case ECustomStyple.NieLian: BackView_Extra(nieLianView, _bo); break; } //toolView.SetActive(true); //bodyView.SetActive(false); //nieLianView.SetActive(false); //clothView.SetActive(false); } /// /// 返回的方法三 /// void Back_ThreeFun() { string[] _strArrary = histroy[histroy.Count - 1].Split(','); if (_strArrary[0] == "Color") { colorView.SetActive(false); rightView.SetActive(true); } else if (_strArrary[0] == "ziDingyi") { scrollbar.gameObject.SetActive(false); int _chooseId = int.Parse(_strArrary[2]); hasColorChoose = int.Parse(_strArrary[1]) == 1 ? true : false; ClickBtnFun(eCustomStyple, _chooseId, true,hasColorChoose); } else { Debug.Log("缺少当前情况需要添加>>>>"); } //toolView.SetActive(true); //bodyView.SetActive(false); //nieLianView.SetActive(false); //clothView.SetActive(false); } public void PickOnButton(GameObject _obj,int _id) { if (_obj.transform.childCount <= 0) { return; } GameObject _nowPickOnImg = _obj.transform.GetChild(0).gameObject; if (nowPickOnImg==null) { nowPickOnImg = _nowPickOnImg; id = _id; nowPickOnImg.SetActive(true); } else { if (_id != id) { nowPickOnImg.SetActive(false); id = _id; nowPickOnImg = _nowPickOnImg; _nowPickOnImg.SetActive(true); } else { nowPickOnImg = _nowPickOnImg; _nowPickOnImg.SetActive(!_nowPickOnImg.activeSelf); } } scrollbar.gameObject.SetActive(nowPickOnImg.activeSelf); } /// /// 修改滑块 /// public void SetValue(int _part,ECustomStyple eCustomStyple) { //scrollbar.value = _value; part = _part; scrollbar.value = CustomManager.Instance.GetBodyBoneValue(part); } /// /// 获得滑块值 /// public float GetValue() { return scrollbar.value; } /// /// 修改颜色 /// public void SetColor(int _part, ECustomStyple eCustomStyple) { //scrollbar.value = _value; part = _part; } /// /// 按钮点击事件 /// public void ClickBtnFun(ECustomStyple eCustomStyple,int id,bool zidingyi,bool isColor) { //if (isTween) //{ // return; //} hasColorChoose = isColor; whitebg.SetActive(true); scrollbar.gameObject.SetActive(false); this.eCustomStyple = eCustomStyple; //ECustomStyple _eCustomStyple = (ECustomStyple)int.Parse(_objects[0].ToString()); switch (eCustomStyple) { case ECustomStyple.None: break; case ECustomStyple.NieLian: GameObject _nieLianList = nieLianView.transform.GetChild(0).gameObject; _nieLianList.SetActive(false); GameObject _nieLianXX = nieLianView.transform.GetChild(2).gameObject; _nieLianXX.SetActive(true); //if (!zidingyi) //{ // ZiDingYiNeiLian(eCustomStyple, id, _nieLianXX.transform.GetChild(0).gameObject); // return; //} CreateNieLianImg(id, zidingyi,isColor); break; case ECustomStyple.Body: GameObject _bodyList = bodyView.transform.GetChild(0).gameObject; _bodyList.SetActive(false); GameObject _bodyListXX =bodyView.transform.GetChild(2).gameObject; _bodyListXX.SetActive(true); //if (!zidingyi) //{ // ZiDingYiBody(eCustomStyple, id, _bodyListXX.transform.GetChild(0).gameObject); // return; //} CreateBodyImg(id, zidingyi,isColor); break; case ECustomStyple.Cloth: GameObject _clothList = clothView.transform.GetChild(0).gameObject; _clothList.SetActive(false); GameObject _clothListXX = clothView.transform.GetChild(2).gameObject; _clothListXX.SetActive(true); //if (!zidingyi) //{ // ZiDingYiCloth(eCustomStyple, id, _clothListXX.transform.GetChild(0).gameObject); // return; //} CreateClothImg(id, zidingyi,isColor); break; } } //public Action ActionFun() { // return null; //} private void RemoveAllChildren(GameObject parent,int _index=0) { Transform transform; for (int i = _index; i < parent.transform.childCount; i++) { transform = parent.transform.GetChild(i); GameObject.Destroy(transform.gameObject); } } //public void ZiDingYiNeiLian(ECustomStyple eCustomStyple, int id,GameObject _objPar) { // RemoveAllChildren(bodyView.transform.GetChild(2).GetChild(0).gameObject); // GameObject _obj = GameObject.Instantiate(ziDingYiBtn); // _obj.transform.SetParent(_objPar.transform); // UICustomBtn _uICustomBtn = _obj.GetComponent(); // _uICustomBtn.id = id; // _uICustomBtn.eCustomStyple = eCustomStyple; // _obj.SetActive(true); //} //public void ZiDingYiBody(ECustomStyple eCustomStyple, int id, GameObject _objPar) //{ // RemoveAllChildren(bodyView.transform.GetChild(2).GetChild(0).gameObject); // GameObject _obj = GameObject.Instantiate(ziDingYiBtn); // _obj.transform.SetParent(_objPar.transform); // UICustomBtn _uICustomBtn = _obj.GetComponent(); // _uICustomBtn.id = id; // _uICustomBtn.eCustomStyple = eCustomStyple; // _obj.SetActive(true); //} //public void ZiDingYiCloth(ECustomStyple eCustomStyple, int id, GameObject _objPar) //{ // RemoveAllChildren(bodyView.transform.GetChild(2).GetChild(0).gameObject); // GameObject _obj = GameObject.Instantiate(ziDingYiBtn); // _obj.transform.SetParent(_objPar.transform); // UICustomBtn _uICustomBtn = _obj.GetComponent(); // _uICustomBtn.id = id; // _uICustomBtn.eCustomStyple = eCustomStyple; // _obj.SetActive(true); //} public void CreateNieLianImg(int parentid, bool ziDingYi, bool isColor) { GameObject _objPar = nieLianView.transform.GetChild(2).GetChild(0).gameObject; RemoveAllChildren(_objPar); //等有捏脸表时改为捏脸 IDataTable _data = GameEntry.DataTable.GetDataTable(); _facedata = GameEntry.DataTable.GetDataTable(); int cengji = ziDingYi ? 0 : 1; if (ziDingYi) { CreateZDYFun(parentid, _objPar,ziDingYiBtn); //GameObject _obj = GameObject.Instantiate(ziDingYiBtn); //_obj.transform.SetParent(_objPar.transform); //UICustomBtn _uICustomBtn = _obj.GetComponent(); //ChangeUICustom(_uICustomBtn, parentid, eCustomStyple); //_uICustomBtn.id =parentid; //_uICustomBtn.eCustomStyple = eCustomStyple; //_obj.SetActive(true); } if (isColor) { CreateColFun(parentid, _objPar,colItem); } DRCustomFace[] dRCustomBodies = _facedata.GetAllDataRows(); for (int i = 0; i < dRCustomBodies.Length; i++) { Debug.Log(dRCustomBodies[i].Id); if (dRCustomBodies[i].ParentStyple == parentid&&dRCustomBodies[i].Cengji==cengji) { CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body, dRCustomBodies[i].IsActive); } } ChangeListBotton(_objPar); } public void CreateClothImg(int parentid,bool ziDingYi, bool isColor) { GameObject _objPar = clothView.transform.GetChild(2).GetChild(0).gameObject; RemoveAllChildren(_objPar); //等有服装时改为服装 IDataTable _data = GameEntry.DataTable.GetDataTable(); _bodydata = GameEntry.DataTable.GetDataTable(); int cengji = ziDingYi ? 0 : 1; if (ziDingYi) { CreateZDYFun(parentid, _objPar,ziDingYiBtn); //GameObject _obj = GameObject.Instantiate(ziDingYiBtn); //_obj.transform.SetParent(_objPar.transform); //UICustomBtn _uICustomBtn = _obj.GetComponent(); //ChangeUICustom(_uICustomBtn, parentid, eCustomStyple); //_uICustomBtn.id = parentid; //_uICustomBtn.eCustomStyple = eCustomStyple; //_obj.SetActive(true); } if (isColor) { CreateColFun(parentid, _objPar, colItem); } DRCustomBody[] dRCustomBodies = _bodydata.GetAllDataRows(); for (int i = 0; i < dRCustomBodies.Length; i++) { Debug.Log(dRCustomBodies[i].Id); if (dRCustomBodies[i].ParentStyple == parentid && dRCustomBodies[i].Cengji == cengji) { CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body, dRCustomBodies[i].IsActive); } } ChangeListBotton(_objPar); } private void CreateZDYFun(int parentid,GameObject _objPar,GameObject _clone) { GameObject _obj = GameObject.Instantiate(_clone); _obj.transform.SetParent(_objPar.transform); UICustomBtn _uICustomBtn = _obj.GetComponent(); ChangeUICustom(_uICustomBtn, parentid, eCustomStyple); } private void CreateColFun(int parentid, GameObject _objPar, GameObject _clone) { GameObject _obj = GameObject.Instantiate(_clone); _obj.transform.SetParent(_objPar.transform); UICustomBtn _uICustomBtn = _obj.GetComponent(); ChangeUICustom(_uICustomBtn, parentid, eCustomStyple); nowChooseColorObj = _obj; } //private void CreateColorFun(int parentid, GameObject _objPar, GameObject _clone) //{ // GameObject _obj = GameObject.Instantiate(_clone); // _obj.transform.SetParent(_objPar.transform); // UICustomBtn _uICustomBtn = _obj.GetComponent(); // ChangeUICustom(_uICustomBtn, parentid, eCustomStyple); //} public void ChangeUICustom(UICustomBtn uICustomBtn,int id, ECustomStyple eCustomStyple) { uICustomBtn.id = id; uICustomBtn.eCustomStyple = eCustomStyple; uICustomBtn.gameObject.SetActive(true); } public void CreateBodyImg(int parentid,bool ziDingYi, bool isColor) { GameObject _objPar = bodyView.transform.GetChild(2).GetChild(0).gameObject; RemoveAllChildren(_objPar); IDataTable _data = GameEntry.DataTable.GetDataTable(); _bodydata = GameEntry.DataTable.GetDataTable(); int cengji = ziDingYi ?0:1; if (ziDingYi) { CreateZDYFun(parentid, _objPar,ziDingYiBtn); //GameObject _obj = GameObject.Instantiate(ziDingYiBtn); //_obj.transform.SetParent(_objPar.transform); //UICustomBtn _uICustomBtn = _obj.GetComponent(); //ChangeUICustom(_uICustomBtn, parentid, eCustomStyple); //_uICustomBtn.id = parentid; //_uICustomBtn.eCustomStyple = eCustomStyple; //_obj.SetActive(true); } if (isColor) { CreateColFun(parentid, _objPar, colItem); } DRCustomBody[] dRCustomBodies = _bodydata.GetAllDataRows(); for (int i = 0; i < dRCustomBodies.Length; i++) { Debug.Log(dRCustomBodies[i].Id); if (dRCustomBodies[i].ParentStyple == parentid && dRCustomBodies[i].Cengji == cengji) { CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body, dRCustomBodies[i].IsActive); } } ChangeListBotton(_objPar); } /// /// 改变列表长短 /// public void ChangeListBotton(GameObject _obj) { //Debug.Log("改变列表"+ _obj.transform.childCount+""); float _x = _obj.GetComponent().offsetMin.x; int _childNum = _obj.transform.childCount; float _y = _childNum > 7 ? -240 * (_childNum - 7) : 0; _obj.GetComponent().offsetMax = new Vector2(_x, 0); _obj.GetComponent().offsetMin = new Vector2(_x, _y); } //private IEnumerator Tween(Action _action) { // for (int i = 0; i < 100; i++) // { // float _value = i / 100; // float _right=Mathf.Lerp(tween_rightMax, tween_rightMin, _value); // float _left= Mathf.Lerp(tween_leftMix, tween_rightMax, _value); // clothView.GetComponent().SetPositionX(_right); // toolView.GetComponent().SetPositionX(_right); // bodyView.GetComponent().SetPositionX(_right); // nieLianView.GetComponent().SetPositionX(_right); // baseView.GetComponent().SetPositionX(_left); // } // yield return null; //} protected override void OnUpdate(float elapseSeconds, float realElapseSeconds) { base.OnUpdate(elapseSeconds, realElapseSeconds); } //private void CreateNieLianFun(object[] _objects) { // ENieLianStyple _eNieLianStyple = (ENieLianStyple)int.Parse(_objects[1].ToString()); // switch (_eNieLianStyple) // { // case ENieLianStyple.faxing: // break; // case ENieLianStyple.lianxing: // break; // case ENieLianStyple.yankuang: // break; // case ENieLianStyple.tongkong: // break; // case ENieLianStyple.meimao: // break; // case ENieLianStyple.bizi: // break; // case ENieLianStyple.erduo: // break; // case ENieLianStyple.zuiba: // break; // case ENieLianStyple.fuse: // break; // } // //switch() //} private void CreateButtonFun(string path,string _name, GameObject _parent,int _id,int buttonstyple,ECustomStyple eCustomStyple,int _isactive) { //Debug.Log(path); // Debug.Log(_parent); path = "CustomRole/" + path; Debug.Log("图片名称" + _name); GameEntry.Resource.LoadAsset(AssetUtility.GetUISpriteAsset(path), new LoadAssetCallbacks( (assetName, asset, duration, userData) => { // Debug.Log(path); // Debug.Log(_parent); Texture2D tex = (Texture2D)asset; var sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero); GameObject _obj = GameObject.Instantiate(buttonItem); Image _objImg = _obj.transform.GetComponent(); _obj.SetActive(true); _objImg.sprite = sprite; _obj.name = _name+""; _obj.transform.SetParent(_parent.transform); if (_isactive != 1) { _obj.SetActive(false); } UICustomBtn uICustomBtn = _obj.GetComponent(); uICustomBtn.id = _id; uICustomBtn.eButtonStyple = (EButtonStyple)buttonstyple; uICustomBtn.eCustomStyple = eCustomStyple; uICustomBtn.isCreate = false; //uICustomBtn.part = _part; //GameObject //img.sprite = sprite; //if (nativeSize) //{ // img.SetNativeSize(); //} ChangeListBotton(_parent); })); } //public void NieLian() { //} public void ClickFaceChangeBtn() { GameEntry.Event.Fire(this, CustomRoleFaceEventArgs.Create(EditableFacePart.eye, new Vector3(1, 0, 0))); } } public enum ECustomStyple { None, NieLian, Body, Cloth } public enum EButtonStyple { Button, Scroll, TiaoSe, NorButton, Back } public enum ENieLianStyple { None, faxing, lianxing, yankuang, tongkong, meimao, bizi, erduo, zuiba, fuse } public enum EButtonShunXu { None, First, Second, Third } public enum ETSStyple { None, ViewOpen, Close, Sure, Open, Button } }