using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MetaClient { public class RoleCustomData { public Dictionary bodyList; public Dictionary faceList; public RoleCustomData () { bodyList = new Dictionary(); faceList = new Dictionary(); } } public class PartData { public EditableBodyPart part; public ModifyType modifyType; public float floatValue; public Vector3 vecValue; public string pathValue; public PartData(EditableBodyPart p, ModifyType type) { part = p; modifyType = type; floatValue = 1; vecValue = Vector3.zero; pathValue = ""; } } }