//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.Resource; using UnityGameFramework.Runtime; using ProcedureOwner = GameFramework.Fsm.IFsm; namespace MetaClient { public class ProcedureSplash : ProcedureBase { public override bool UseNativeDialog { get { return true; } } protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds) { base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); // TODO: 这里可以播放一个 Splash 动画 // ... if (GameEntry.Base.EditorResourceMode) { // 编辑器模式 Log.Info("Editor resource mode detected."); ChangeState(procedureOwner); } else if (GameEntry.Resource.ResourceMode == ResourceMode.Package) { // 单机模式 Log.Info("Package resource mode detected."); ChangeState(procedureOwner); } else { // 可更新模式 Log.Info("Updatable resource mode detected."); ChangeState(procedureOwner); } } } }