//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework; using UnityEngine; namespace MetaClient { public static class AssetUtility { public static string GetConfigAsset(string assetName, bool fromBytes) { return Utility.Text.Format("Assets/GameMain/Configs/{0}.{1}", assetName, fromBytes ? "bytes" : "txt"); } public static string GetDataTableAsset(string assetName, bool fromBytes) { return Utility.Text.Format("Assets/GameMain/DataTables/{0}.{1}", assetName, fromBytes ? "bytes" : "txt"); } public static string GetDictionaryAsset(string assetName, bool fromBytes) { return Utility.Text.Format("Assets/GameMain/Localization/{0}/Dictionaries/{1}.{2}", GameEntry.Localization.Language, assetName, fromBytes ? "bytes" : "xml"); } public static string GetFontAsset(string assetName) { return Utility.Text.Format("Assets/GameMain/Fonts/{0}.ttf", assetName); } public static string GetSceneAsset(string assetName) { return Utility.Text.Format("Assets/GameMain/Scenes/{0}.unity", assetName); } public static string GetMusicAsset(string assetName) { return Utility.Text.Format("Assets/GameMain/Music/{0}.mp3", assetName); } public static string GetSoundAsset(string assetName) { return Utility.Text.Format("Assets/GameMain/Sounds/{0}.wav", assetName); } public static string GetEntityAsset(string assetName) { return Utility.Text.Format("Assets/GameMain/Entities/{0}.prefab", assetName); } public static string GetUIFormAsset(string assetName) { return Utility.Text.Format("Assets/GameMain/UI/UIForms/{0}.prefab", assetName); } public static string GetUISoundAsset(string assetName) { return Utility.Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName); } public static string GetUISpriteAsset(string assetName) { Debug.Log("Assets/GameMain/UI/UISprites/"+assetName+".png"); return Utility.Text.Format("Assets/GameMain/UI/UISprites/{0}.png", assetName); } } }