//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework; using GameFramework.DataTable; using UnityEngine; namespace MetaClient { public class SurvivalGame : GameBase { private float m_ElapseSeconds = 0f; public override GameMode GameMode { get { return GameMode.Survival; } } public override void Update(float elapseSeconds, float realElapseSeconds) { base.Update(elapseSeconds, realElapseSeconds); m_ElapseSeconds += elapseSeconds; if (m_ElapseSeconds >= 1f) { m_ElapseSeconds = 0f; IDataTable dtAsteroid = GameEntry.DataTable.GetDataTable(); float randomPositionX = SceneBackground.EnemySpawnBoundary.bounds.min.x + SceneBackground.EnemySpawnBoundary.bounds.size.x * (float)Utility.Random.GetRandomDouble(); float randomPositionZ = SceneBackground.EnemySpawnBoundary.bounds.min.z + SceneBackground.EnemySpawnBoundary.bounds.size.z * (float)Utility.Random.GetRandomDouble(); GameEntry.Entity.ShowAsteroid(new AsteroidData(GameEntry.Entity.GenerateSerialId(), 60000 + Utility.Random.GetRandom(dtAsteroid.Count)) { Position = new Vector3(randomPositionX, 0f, randomPositionZ), }); } } } }