//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using UnityEngine; using UnityGameFramework.Runtime; namespace MetaClient { /// /// 特效类。 /// public class Effect : Entity { [SerializeField] private EffectData m_EffectData = null; private float m_ElapseSeconds = 0f; #if UNITY_2017_3_OR_NEWER protected override void OnShow(object userData) #else protected internal override void OnShow(object userData) #endif { base.OnShow(userData); m_EffectData = userData as EffectData; if (m_EffectData == null) { Log.Error("Effect data is invalid."); return; } m_ElapseSeconds = 0f; } #if UNITY_2017_3_OR_NEWER protected override void OnUpdate(float elapseSeconds, float realElapseSeconds) #else protected internal override void OnUpdate(float elapseSeconds, float realElapseSeconds) #endif { base.OnUpdate(elapseSeconds, realElapseSeconds); m_ElapseSeconds += elapseSeconds; if (m_ElapseSeconds >= m_EffectData.KeepTime) { GameEntry.Entity.HideEntity(this); } } } }