//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ // 此文件由工具自动生成,请勿直接修改。 // 生成时间:2022-01-20 14:28:57.274 //------------------------------------------------------------ using GameFramework; using System; using System.Collections.Generic; using System.IO; using System.Text; using UnityEngine; using UnityGameFramework.Runtime; namespace MetaClient { /// /// 战机表。 /// public class DRAircraft : DataRowBase { private int m_Id = 0; /// /// 获取战机编号。 /// public override int Id { get { return m_Id; } } /// /// 获取推进器编号。 /// public int ThrusterId { get; private set; } /// /// 获取武器编号0。 /// public int WeaponId0 { get; private set; } /// /// 获取武器编号1。 /// public int WeaponId1 { get; private set; } /// /// 获取武器编号2。 /// public int WeaponId2 { get; private set; } /// /// 获取装甲编号0。 /// public int ArmorId0 { get; private set; } /// /// 获取装甲编号1。 /// public int ArmorId1 { get; private set; } /// /// 获取装甲编号2。 /// public int ArmorId2 { get; private set; } /// /// 获取死亡特效编号。 /// public int DeadEffectId { get; private set; } /// /// 获取死亡声音编号。 /// public int DeadSoundId { get; private set; } public override bool ParseDataRow(string dataRowString, object userData) { string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators); for (int i = 0; i < columnStrings.Length; i++) { columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators); } int index = 0; index++; m_Id = int.Parse(columnStrings[index++]); index++; ThrusterId = int.Parse(columnStrings[index++]); WeaponId0 = int.Parse(columnStrings[index++]); WeaponId1 = int.Parse(columnStrings[index++]); WeaponId2 = int.Parse(columnStrings[index++]); ArmorId0 = int.Parse(columnStrings[index++]); ArmorId1 = int.Parse(columnStrings[index++]); ArmorId2 = int.Parse(columnStrings[index++]); DeadEffectId = int.Parse(columnStrings[index++]); DeadSoundId = int.Parse(columnStrings[index++]); GeneratePropertyArray(); return true; } public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData) { using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false)) { using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8)) { m_Id = binaryReader.Read7BitEncodedInt32(); ThrusterId = binaryReader.Read7BitEncodedInt32(); WeaponId0 = binaryReader.Read7BitEncodedInt32(); WeaponId1 = binaryReader.Read7BitEncodedInt32(); WeaponId2 = binaryReader.Read7BitEncodedInt32(); ArmorId0 = binaryReader.Read7BitEncodedInt32(); ArmorId1 = binaryReader.Read7BitEncodedInt32(); ArmorId2 = binaryReader.Read7BitEncodedInt32(); DeadEffectId = binaryReader.Read7BitEncodedInt32(); DeadSoundId = binaryReader.Read7BitEncodedInt32(); } } GeneratePropertyArray(); return true; } private KeyValuePair[] m_WeaponId = null; public int WeaponIdCount { get { return m_WeaponId.Length; } } public int GetWeaponId(int id) { foreach (KeyValuePair i in m_WeaponId) { if (i.Key == id) { return i.Value; } } throw new GameFrameworkException(Utility.Text.Format("GetWeaponId with invalid id '{0}'.", id)); } public int GetWeaponIdAt(int index) { if (index < 0 || index >= m_WeaponId.Length) { throw new GameFrameworkException(Utility.Text.Format("GetWeaponIdAt with invalid index '{0}'.", index)); } return m_WeaponId[index].Value; } private KeyValuePair[] m_ArmorId = null; public int ArmorIdCount { get { return m_ArmorId.Length; } } public int GetArmorId(int id) { foreach (KeyValuePair i in m_ArmorId) { if (i.Key == id) { return i.Value; } } throw new GameFrameworkException(Utility.Text.Format("GetArmorId with invalid id '{0}'.", id)); } public int GetArmorIdAt(int index) { if (index < 0 || index >= m_ArmorId.Length) { throw new GameFrameworkException(Utility.Text.Format("GetArmorIdAt with invalid index '{0}'.", index)); } return m_ArmorId[index].Value; } private void GeneratePropertyArray() { m_WeaponId = new KeyValuePair[] { new KeyValuePair(0, WeaponId0), new KeyValuePair(1, WeaponId1), new KeyValuePair(2, WeaponId2), }; m_ArmorId = new KeyValuePair[] { new KeyValuePair(0, ArmorId0), new KeyValuePair(1, ArmorId1), new KeyValuePair(2, ArmorId2), }; } } }