using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataController
{
///
/// 初始化游戏参数
///
public static void GameInfo()
{
//PlayerManager.Instance.InitPlayerAtt();
}
///
/// 设置配置数据
///
public static void SetCfg(LitJson.JsonData jsonData)
{
CfgManager.Instance.InitCfg(jsonData);
//this.otherarg = (cfg.otherarg);
//this.SetOtherArg()
}
}