using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataController { /// /// 初始化游戏参数 /// public static void GameInfo() { //PlayerManager.Instance.InitPlayerAtt(); } /// /// 设置配置数据 /// public static void SetCfg(LitJson.JsonData jsonData) { CfgManager.Instance.InitCfg(jsonData); //this.otherarg = (cfg.otherarg); //this.SetOtherArg() } }