//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using UnityEngine; namespace MetaClient { [Serializable] public abstract class AccessoryObjectData : EntityData { [SerializeField] private int m_OwnerId = 0; [SerializeField] private CampType m_OwnerCamp = CampType.Unknown; public AccessoryObjectData(int entityId, int typeId, int ownerId, CampType ownerCamp) : base(entityId, typeId) { m_OwnerId = ownerId; m_OwnerCamp = ownerCamp; } /// /// 拥有者编号。 /// public int OwnerId { get { return m_OwnerId; } } /// /// 拥有者阵营。 /// public CampType OwnerCamp { get { return m_OwnerCamp; } } } }