//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityGameFramework.Runtime; using DG.Tweening; using GameFramework.DataTable; namespace MetaClient { public class CustomRoleForm : UGuiForm { public Text curShow; public RectTransform Scroll; public Slider curSlider; public Button[] btnList; public GameObject point; public RectTransform listContent; public GameObject listgo; private List bonesTrans = new List(); private List pointList = new List(); private DRCustomBody selectData = null; #if UNITY_2017_3_OR_NEWER protected override void OnOpen(object userData) #else protected internal override void OnOpen(object userData) #endif { base.OnOpen(userData); //初始化 IDataTable drCB = GameEntry.DataTable.GetDataTable(); DRCustomBody[] dtCB = drCB.GetAllDataRows(); for (int i = 0; i < dtCB.Length; i++) { var go = Instantiate(listgo, listContent); go.GetComponent().Init(dtCB[i],this); } bonesTrans = CustomManager.Instance.testPlayer.GetBonesTrans(); for (int i = 0; i < bonesTrans.Count; i++) { var newpoint = GameObject.Instantiate(point,transform); pointList.Add(newpoint); } Scroll.anchoredPosition = new Vector2(82, Scroll.anchoredPosition.y); Scroll.DOAnchorPosX(-85, 0.5f).SetEase(Ease.InOutCubic).onComplete = () => { }; } private void Start() { } #if UNITY_2017_3_OR_NEWER protected override void OnClose(bool isShutdown, object userData) #else protected internal override void OnClose(bool isShutdown, object userData) #endif { base.OnClose(isShutdown, userData); } public void Update() { UpdateCustomBodyBoneTransShow(); } private void RefreshSliderValue() { curShow.text = selectData.Name; curSlider.value = CustomManager.Instance.GetBodyBoneValue(ECustomStyple.Body,selectData.Id); } public void OnSliderValueChange(float value) { if(selectData == null || selectData.Part == (int)EditableBodyPart.None) { return; } GameEntry.Event.Fire(this, CustomRoleBodyEventArgs.Create(ECustomStyple.Body,selectData.Id, new Vector3(value, 0, 0))); } private void UpdateCustomBodyBoneTransShow() { for (int i = 0; i < bonesTrans.Count; i++) { var point = pointList[i]; var pos = Camera.main.WorldToScreenPoint(bonesTrans[i].position); point.transform.position = pos; } } public void ClickListCell(DRCustomBody select) { selectData = select; RefreshSliderValue(); } public void ClickReset() { CustomManager.Instance.ResetRole(); } } }