using System; using System.Collections; using System.Collections.Generic; using GameFramework.Event; using UnityEngine; namespace MetaClient { public class CustomManager : MonoBehaviour { public static CustomManager Instance; private void Awake() { Instance = this; } public void Init() { GameEntry.Event.Subscribe(CustomRoleFaceEventArgs.EventId, UpdateFace); } public void Clear() { GameEntry.Event.Unsubscribe(CustomRoleFaceEventArgs.EventId, UpdateFace); } private void UpdateFace(object sender, GameEventArgs e) { } } }