//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework; using UnityEngine; using UnityGameFramework.Runtime; namespace MetaClient { /// /// 装甲类。 /// public class Armor : Entity { private const string AttachPoint = "Armor Point"; [SerializeField] private ArmorData m_ArmorData = null; #if UNITY_2017_3_OR_NEWER protected override void OnInit(object userData) #else protected internal override void OnInit(object userData) #endif { base.OnInit(userData); } #if UNITY_2017_3_OR_NEWER protected override void OnShow(object userData) #else protected internal override void OnShow(object userData) #endif { base.OnShow(userData); m_ArmorData = userData as ArmorData; if (m_ArmorData == null) { Log.Error("Armor data is invalid."); return; } GameEntry.Entity.AttachEntity(Entity, m_ArmorData.OwnerId, AttachPoint); } #if UNITY_2017_3_OR_NEWER protected override void OnAttachTo(EntityLogic parentEntity, Transform parentTransform, object userData) #else protected internal override void OnAttachTo(EntityLogic parentEntity, Transform parentTransform, object userData) #endif { base.OnAttachTo(parentEntity, parentTransform, userData); Name = Utility.Text.Format("Armor of {0}", parentEntity.Name); CachedTransform.localPosition = Vector3.zero; } } }