using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MetaClient { public class UIColorData { public ECustomStyple eCustomStyple; public int id; public Vector3 v3; public UIColorData(ECustomStyple _eCustomStyple,int _id,Vector3 _v3) { this.eCustomStyple = _eCustomStyple; this.id = _id; this.v3 = _v3; } } }