using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaCylindrify))] public class MegaCylindrifyEditor : MegaModifierEditor { public override bool Inspector() { MegaCylindrify mod = (MegaCylindrify)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.Percent = EditorGUILayout.FloatField("Percent", mod.Percent); mod.Decay = EditorGUILayout.FloatField("Decay", mod.Decay); mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); return false; } }