using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaConformMod))] public class MegaConformModEditor : MegaModifierEditor { public override string GetHelpString() { return "Conform Modifier by Chris West"; } public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_help.png"); } public override bool DisplayCommon() { return false; } public override bool Inspector() { MegaConformMod mod = (MegaConformMod)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif CommonModParamsBasic(mod); mod.target = (GameObject)EditorGUILayout.ObjectField("Target", mod.target, typeof(GameObject), true); mod.conformAmount = EditorGUILayout.Slider("Conform Amount", mod.conformAmount, 0.0f, 1.0f); mod.raystartoff = EditorGUILayout.FloatField("Ray Start Off", mod.raystartoff); mod.raydist = EditorGUILayout.FloatField("Ray Dist", mod.raydist); mod.offset = EditorGUILayout.FloatField("Offset", mod.offset); MegaAxis axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); if ( axis != mod.axis ) { mod.axis = axis; mod.ChangeAxis(); } mod.useLocalDown = EditorGUILayout.BeginToggleGroup("Use Local Down", mod.useLocalDown); mod.flipDown = EditorGUILayout.Toggle("Flip Down", mod.flipDown); mod.downAxis = (MegaAxis)EditorGUILayout.EnumPopup("Down Axis", mod.downAxis); EditorGUILayout.EndToggleGroup(); return false; } }