using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaBulge))] public class MegaBulgeEditor : MegaModifierEditor { public override bool Inspector() { MegaBulge mod = (MegaBulge)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.Amount = EditorGUILayout.Vector3Field("Radius", mod.Amount); mod.FallOff = EditorGUILayout.Vector3Field("Falloff", mod.FallOff); mod.LinkFallOff = EditorGUILayout.Toggle("Link Falloff", mod.LinkFallOff); return false; } }