using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace MetaClient { public class UICustomBtn : MonoBehaviour { public UICustom uICustom; [Header("选择界面分支")] public ECustomStyple eCustomStyple = ECustomStyple.None; [Header("按钮id")] public int id; [Header("功能分类")] public EButtonStyple eButtonStyple = EButtonStyple.Button; [Header("对应部位part")] public int part=0; [Header("对应调色")] public ETSStyple eTSStyple = ETSStyple.None; //[Header("点击分支")] //public ENieLianStyple eNieLianStyple = ENieLianStyple.None; [Header("是否重新生成列表")] public bool isCreate = false; public bool isZDYPart = false; public GameObject tiaoSeObj; private float value = 0; // Start is called before the first frame update void Awake() { //Debug.Log("111"); Button btn = this.GetComponent