qianzhuqing 3 years ago
parent
commit
cc70e32151
100 changed files with 2908 additions and 611 deletions
  1. BIN
      Assets/GameMain/DataTables/CustomBody.bytes
  2. BIN
      Assets/GameMain/DataTables/CustomBody.txt
  3. BIN
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  7. BIN
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  9. BIN
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  11. 1 1
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  16. 1 1
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  17. 1 1
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  18. 1 1
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  19. 1 1
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  20. 1 1
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  21. 1 1
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  22. 1 1
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  23. 1 1
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  24. 6 4
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  25. 25 3
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  26. 5 0
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  27. 1 3
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BIN
Assets/GameMain/Scenes/CustomRole/LightingData.asset


+ 3 - 3
Assets/GameMain/Scripts/UIColorMix.meta

@@ -1,8 +1,8 @@
 fileFormatVersion: 2
 fileFormatVersion: 2
-guid: 90a2659ba8cb2444292868a41f75ccb9
-folderAsset: yes
-DefaultImporter:
+guid: 1fdab987653a684458edbd58c50ec3d8
+NativeFormatImporter:
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   externalObjects: {}
+  mainObjectFileID: 112000000
   userData: 
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BIN
Assets/GameMain/Scenes/CustomRole/ReflectionProbe-0.exr


+ 92 - 0
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@@ -0,0 +1,92 @@
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+    sRGBTexture: 1
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+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
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+    heightScale: 0.25
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+  generateCubemap: 6
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+  seamlessCubemap: 1
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+  textureSettings:
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+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRAircraft.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 15:21:03.687
+// 生成时间:2022-01-24 19:34:40.123
 //------------------------------------------------------------
 //------------------------------------------------------------
 
 
 using GameFramework;
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRArmor.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 15:21:03.700
+// 生成时间:2022-01-24 19:34:40.151
 //------------------------------------------------------------
 //------------------------------------------------------------
 
 
 using GameFramework;
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRAsteroid.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 15:21:03.703
+// 生成时间:2022-01-24 19:34:40.158
 //------------------------------------------------------------
 //------------------------------------------------------------
 
 
 using GameFramework;
 using GameFramework;

+ 16 - 5
Assets/GameMain/Scripts/DataTable/DRCustomBody.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 15:21:03.731
+// 生成时间:2022-01-24 19:34:40.338
 //------------------------------------------------------------
 //------------------------------------------------------------
 
 
 using GameFramework;
 using GameFramework;
@@ -208,9 +208,9 @@ namespace MetaClient
         }
         }
 
 
         /// <summary>
         /// <summary>
-        /// 获取对应变形器名称
+        /// 获取放大变形器
         /// </summary>
         /// </summary>
-        public string BlendName
+        public string BiggerBlendName
         {
         {
             get;
             get;
             private set;
             private set;
@@ -225,6 +225,15 @@ namespace MetaClient
             private set;
             private set;
         }
         }
 
 
+        /// <summary>
+        /// 获取缩小变形器。
+        /// </summary>
+        public string SmallerBlendName
+        {
+            get;
+            private set;
+        }
+
         public override bool ParseDataRow(string dataRowString, object userData)
         public override bool ParseDataRow(string dataRowString, object userData)
         {
         {
             string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
             string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
@@ -255,8 +264,9 @@ namespace MetaClient
             BoneName = columnStrings[index++];
             BoneName = columnStrings[index++];
             ParentStyple = int.Parse(columnStrings[index++]);
             ParentStyple = int.Parse(columnStrings[index++]);
             IsBlend = bool.Parse(columnStrings[index++]);
             IsBlend = bool.Parse(columnStrings[index++]);
-            BlendName = columnStrings[index++];
+            BiggerBlendName = columnStrings[index++];
             DefaultBlendValue = float.Parse(columnStrings[index++]);
             DefaultBlendValue = float.Parse(columnStrings[index++]);
+            SmallerBlendName = columnStrings[index++];
 
 
             GeneratePropertyArray();
             GeneratePropertyArray();
             return true;
             return true;
@@ -288,8 +298,9 @@ namespace MetaClient
                     BoneName = binaryReader.ReadString();
                     BoneName = binaryReader.ReadString();
                     ParentStyple = binaryReader.Read7BitEncodedInt32();
                     ParentStyple = binaryReader.Read7BitEncodedInt32();
                     IsBlend = binaryReader.ReadBoolean();
                     IsBlend = binaryReader.ReadBoolean();
-                    BlendName = binaryReader.ReadString();
+                    BiggerBlendName = binaryReader.ReadString();
                     DefaultBlendValue = binaryReader.ReadSingle();
                     DefaultBlendValue = binaryReader.ReadSingle();
+                    SmallerBlendName = binaryReader.ReadString();
                 }
                 }
             }
             }
 
 

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRCustomFace.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-22 20:02:20.373
+// 生成时间:2022-01-24 19:34:40.441
 //------------------------------------------------------------
 //------------------------------------------------------------
 
 
 using GameFramework;
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DREntity.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 15:21:03.708
+// 生成时间:2022-01-24 19:34:40.237
 //------------------------------------------------------------
 //------------------------------------------------------------
 
 
 using GameFramework;
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRMusic.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 15:21:03.711
+// 生成时间:2022-01-24 19:34:40.245
 //------------------------------------------------------------
 //------------------------------------------------------------
 
 
 using GameFramework;
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRScene.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 15:21:03.713
+// 生成时间:2022-01-24 19:34:40.252
 //------------------------------------------------------------
 //------------------------------------------------------------
 
 
 using GameFramework;
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRSound.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 15:21:03.715
+// 生成时间:2022-01-24 19:34:40.278
 //------------------------------------------------------------
 //------------------------------------------------------------
 
 
 using GameFramework;
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRThruster.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 15:21:03.718
+// 生成时间:2022-01-24 19:34:40.285
 //------------------------------------------------------------
 //------------------------------------------------------------
 
 
 using GameFramework;
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRUIForm.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 15:21:03.720
+// 生成时间:2022-01-24 19:34:40.318
 //------------------------------------------------------------
 //------------------------------------------------------------
 
 
 using GameFramework;
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRUISound.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 15:21:03.722
+// 生成时间:2022-01-24 19:34:40.324
 //------------------------------------------------------------
 //------------------------------------------------------------
 
 
 using GameFramework;
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRWeapon.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 15:21:03.724
+// 生成时间:2022-01-24 19:34:40.331
 //------------------------------------------------------------
 //------------------------------------------------------------
 
 
 using GameFramework;
 using GameFramework;

+ 6 - 4
Assets/GameMain/Scripts/Entity/EntityData/RoleCustomBoneData.cs

@@ -51,7 +51,8 @@ namespace MetaClient
         public string[] bones;
         public string[] bones;
 
 
         //使用变形器
         //使用变形器
-        public string blendName;
+        public string biggerBlendName;
+        public string smallerBlendName;
         public bool useBlend;
         public bool useBlend;
 
 
         public float minChangeValue;
         public float minChangeValue;
@@ -70,7 +71,7 @@ namespace MetaClient
             pathValue = "";
             pathValue = "";
         }
         }
 
 
-        public PartData(int _id,string[] _bones,float _min,float _max,Vector3 _scaleChange,Vector3 _posChange,Vector3 _rotChange,bool _useBlend,string _blendName,float _defaultValue = 0)
+        public PartData(int _id,string[] _bones,float _min,float _max,Vector3 _scaleChange,Vector3 _posChange,Vector3 _rotChange,bool _useBlend,string _bigBlendName,string _smallBlendName,float _defaultValue = 0)
         {
         {
             id = _id;
             id = _id;
             vecValue = Vector3.zero;
             vecValue = Vector3.zero;
@@ -82,11 +83,12 @@ namespace MetaClient
             positionChange = _posChange;
             positionChange = _posChange;
             rotationChange = _rotChange;
             rotationChange = _rotChange;
             useBlend = _useBlend;
             useBlend = _useBlend;
-            blendName = _blendName;
+            biggerBlendName = _bigBlendName;
+            smallerBlendName = _smallBlendName;
 
 
             if(_useBlend)
             if(_useBlend)
             {
             {
-                floatValue = _defaultValue;
+                floatValue = 0.5f;
                 minChangeValue = 0;
                 minChangeValue = 0;
                 maxChangeValue = 1;
                 maxChangeValue = 1;
             }
             }

+ 25 - 3
Assets/GameMain/Scripts/Game/CustomRole/CustomManager.cs

@@ -32,7 +32,7 @@ namespace MetaClient
         /// </summary>
         /// </summary>
         public void CreateCustomBodyData()
         public void CreateCustomBodyData()
         {
         {
-            testPlayer = GameObject.Find("4").GetComponent<CustomRoleController>();
+            testPlayer = GameObject.Find("5").GetComponent<CustomRoleController>();
 
 
             bodyData = new RoleCustomData();
             bodyData = new RoleCustomData();
             //初始化
             //初始化
@@ -49,7 +49,8 @@ namespace MetaClient
                     dtCB[i].PositionChange,
                     dtCB[i].PositionChange,
                     dtCB[i].RotationChange,
                     dtCB[i].RotationChange,
                     dtCB[i].IsBlend,
                     dtCB[i].IsBlend,
-                    dtCB[i].BlendName,
+                    dtCB[i].BiggerBlendName,
+                    dtCB[i].SmallerBlendName,
                     dtCB[i].DefaultBlendValue
                     dtCB[i].DefaultBlendValue
                     );
                     );
                 bodyData.bodyList.Add(dtCB[i].Id, partData);
                 bodyData.bodyList.Add(dtCB[i].Id, partData);
@@ -125,7 +126,21 @@ namespace MetaClient
         private void ChangeBlendShape(PartData partData, Vector3 changeValue)
         private void ChangeBlendShape(PartData partData, Vector3 changeValue)
         {
         {
             partData.floatValue = changeValue.x;
             partData.floatValue = changeValue.x;
-            RefreshRoleBlendShape(partData.blendName,partData.floatValue * 100);
+            if(partData.floatValue == 0.5f)
+            {
+                RefreshRoleBlendShape(partData.biggerBlendName, 0);
+                RefreshRoleBlendShape(partData.smallerBlendName, 0);
+            }
+            if(partData.floatValue > 0.5f)
+            {
+                RefreshRoleBlendShape(partData.biggerBlendName, (partData.floatValue - 0.5f) * 2 * 100);
+                RefreshRoleBlendShape(partData.smallerBlendName, 0);
+            }
+            if(partData.floatValue < 0.5f)
+            {
+                RefreshRoleBlendShape(partData.biggerBlendName, 0);
+                RefreshRoleBlendShape(partData.smallerBlendName, (0.5f - partData.floatValue) * 2 * 100);
+            }
         }
         }
         /// <summary>
         /// <summary>
         /// 骨骼改变
         /// 骨骼改变
@@ -301,5 +316,12 @@ namespace MetaClient
                 testPlayer.SetBoneScale(key, value);
                 testPlayer.SetBoneScale(key, value);
             }
             }
         }
         }
+        /// <summary>
+        /// 旋转模特
+        /// </summary>
+        public void RotateModel(float offset)
+        {
+
+        }
     }
     }
 }
 }

+ 5 - 0
Assets/GameMain/Scripts/Game/CustomRole/CustomRoleController.cs

@@ -218,4 +218,9 @@ public class CustomRoleController : MonoBehaviour
             SetBlendShape(i, 0);
             SetBlendShape(i, 0);
         }
         }
     }
     }
+
+    public void RotateSelf(float offset)
+    {
+
+    }
 }
 }

+ 1 - 3
Assets/GameMain/Scripts/UI/UIFormId.cs

@@ -42,8 +42,6 @@ namespace MetaClient
         /// <summary>
         /// <summary>
         /// 自定义角色。
         /// 自定义角色。
         /// </summary>
         /// </summary>
-        FinchFace = 104,
-
-        CustomRole=105,
+        CustomRole=104,
     }
     }
 }
 }

+ 32 - 8
Assets/GameMain/UI/UISprites/CustomRole/bijiangaodu.png.meta

@@ -6,7 +6,7 @@ TextureImporter:
   serializedVersion: 11
   serializedVersion: 11
   mipmaps:
   mipmaps:
     mipMapMode: 0
     mipMapMode: 0
-    enableMipMap: 1
+    enableMipMap: 0
     sRGBTexture: 1
     sRGBTexture: 1
     linearTexture: 0
     linearTexture: 0
     fadeOut: 0
     fadeOut: 0
@@ -34,13 +34,13 @@ TextureImporter:
     filterMode: 1
     filterMode: 1
     aniso: 1
     aniso: 1
     mipBias: 0
     mipBias: 0
-    wrapU: 0
-    wrapV: 0
+    wrapU: 1
+    wrapV: 1
     wrapW: 0
     wrapW: 0
-  nPOTScale: 1
+  nPOTScale: 0
   lightmap: 0
   lightmap: 0
   compressionQuality: 50
   compressionQuality: 50
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+  spriteMode: 1
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   spriteExtrude: 1
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   spriteMeshType: 1
   alignment: 0
   alignment: 0
@@ -49,9 +49,9 @@ TextureImporter:
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   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1
   alphaUsage: 1
-  alphaIsTransparency: 0
+  alphaIsTransparency: 1
   spriteTessellationDetail: -1
   spriteTessellationDetail: -1
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+  textureType: 8
   textureShape: 1
   textureShape: 1
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   maxTextureSizeSet: 0
@@ -71,13 +71,37 @@ TextureImporter:
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     androidETC2FallbackOverride: 0
     androidETC2FallbackOverride: 0
     forceMaximumCompressionQuality_BC6H_BC7: 0
     forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Standalone
+    maxTextureSize: 2048
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+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
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+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Android
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
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     serializedVersion: 2
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     sprites: []
     outline: []
     outline: []
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     physicsShape: []
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     bones: []
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+    spriteID: 5e97eb03825dee720800000000000000
     internalID: 0
     internalID: 0
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     vertices: []
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     indices: 

+ 32 - 8
Assets/GameMain/UI/UISprites/CustomRole/bijiankuandu.png.meta

@@ -6,7 +6,7 @@ TextureImporter:
   serializedVersion: 11
   serializedVersion: 11
   mipmaps:
   mipmaps:
     mipMapMode: 0
     mipMapMode: 0
-    enableMipMap: 1
+    enableMipMap: 0
     sRGBTexture: 1
     sRGBTexture: 1
     linearTexture: 0
     linearTexture: 0
     fadeOut: 0
     fadeOut: 0
@@ -34,13 +34,13 @@ TextureImporter:
     filterMode: 1
     filterMode: 1
     aniso: 1
     aniso: 1
     mipBias: 0
     mipBias: 0
-    wrapU: 0
-    wrapV: 0
+    wrapU: 1
+    wrapV: 1
     wrapW: 0
     wrapW: 0
-  nPOTScale: 1
+  nPOTScale: 0
   lightmap: 0
   lightmap: 0
   compressionQuality: 50
   compressionQuality: 50
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+  spriteMode: 1
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   spriteExtrude: 1
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   alignment: 0
   alignment: 0
@@ -49,9 +49,9 @@ TextureImporter:
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   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1
   alphaUsage: 1
-  alphaIsTransparency: 0
+  alphaIsTransparency: 1
   spriteTessellationDetail: -1
   spriteTessellationDetail: -1
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+  textureType: 8
   textureShape: 1
   textureShape: 1
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   maxTextureSizeSet: 0
@@ -71,13 +71,37 @@ TextureImporter:
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     androidETC2FallbackOverride: 0
     androidETC2FallbackOverride: 0
     forceMaximumCompressionQuality_BC6H_BC7: 0
     forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Standalone
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Android
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
   spriteSheet:
   spriteSheet:
     serializedVersion: 2
     serializedVersion: 2
     sprites: []
     sprites: []
     outline: []
     outline: []
     physicsShape: []
     physicsShape: []
     bones: []
     bones: []
-    spriteID: 
+    spriteID: 5e97eb03825dee720800000000000000
     internalID: 0
     internalID: 0
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     vertices: []
     indices: 
     indices: 

+ 32 - 8
Assets/GameMain/UI/UISprites/CustomRole/biliangshangxia.png.meta

@@ -6,7 +6,7 @@ TextureImporter:
   serializedVersion: 11
   serializedVersion: 11
   mipmaps:
   mipmaps:
     mipMapMode: 0
     mipMapMode: 0
-    enableMipMap: 1
+    enableMipMap: 0
     sRGBTexture: 1
     sRGBTexture: 1
     linearTexture: 0
     linearTexture: 0
     fadeOut: 0
     fadeOut: 0
@@ -34,13 +34,13 @@ TextureImporter:
     filterMode: 1
     filterMode: 1
     aniso: 1
     aniso: 1
     mipBias: 0
     mipBias: 0
-    wrapU: 0
-    wrapV: 0
+    wrapU: 1
+    wrapV: 1
     wrapW: 0
     wrapW: 0
-  nPOTScale: 1
+  nPOTScale: 0
   lightmap: 0
   lightmap: 0
   compressionQuality: 50
   compressionQuality: 50
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+  spriteMode: 1
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   spriteExtrude: 1
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   spriteMeshType: 1
   alignment: 0
   alignment: 0
@@ -49,9 +49,9 @@ TextureImporter:
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   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1
   alphaUsage: 1
-  alphaIsTransparency: 0
+  alphaIsTransparency: 1
   spriteTessellationDetail: -1
   spriteTessellationDetail: -1
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+  textureType: 8
   textureShape: 1
   textureShape: 1
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   maxTextureSizeSet: 0
   maxTextureSizeSet: 0
@@ -71,13 +71,37 @@ TextureImporter:
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     androidETC2FallbackOverride: 0
     androidETC2FallbackOverride: 0
     forceMaximumCompressionQuality_BC6H_BC7: 0
     forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Standalone
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
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+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Android
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
   spriteSheet:
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     serializedVersion: 2
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     sprites: []
     outline: []
     outline: []
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     physicsShape: []
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     bones: []
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+    spriteID: 5e97eb03825dee720800000000000000
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     internalID: 0
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     vertices: []
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     indices: 

+ 32 - 8
Assets/GameMain/UI/UISprites/CustomRole/bodysize.png.meta

@@ -6,7 +6,7 @@ TextureImporter:
   serializedVersion: 11
   serializedVersion: 11
   mipmaps:
   mipmaps:
     mipMapMode: 0
     mipMapMode: 0
-    enableMipMap: 1
+    enableMipMap: 0
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     sRGBTexture: 1
     linearTexture: 0
     linearTexture: 0
     fadeOut: 0
     fadeOut: 0
@@ -34,13 +34,13 @@ TextureImporter:
     filterMode: 1
     filterMode: 1
     aniso: 1
     aniso: 1
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     mipBias: 0
-    wrapU: 0
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+    wrapU: 1
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-  nPOTScale: 1
+  nPOTScale: 0
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   lightmap: 0
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+  spriteMode: 1
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   alignment: 0
@@ -49,9 +49,9 @@ TextureImporter:
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+  alphaIsTransparency: 1
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+  textureType: 8
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@@ -71,13 +71,37 @@ TextureImporter:
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     androidETC2FallbackOverride: 0
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     bones: []
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+    spriteID: 5e97eb03825dee720800000000000000
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+ 32 - 8
Assets/GameMain/UI/UISprites/CustomRole/bozithick.png.meta

@@ -6,7 +6,7 @@ TextureImporter:
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   serializedVersion: 11
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@@ -34,13 +34,13 @@ TextureImporter:
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   lightmap: 0
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+ 32 - 8
Assets/GameMain/UI/UISprites/CustomRole/boziwide.png.meta

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   serializedVersion: 11
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