Jidongchen 3 years ago
parent
commit
c03bd42017
100 changed files with 380 additions and 3380 deletions
  1. BIN
      Assets/GameMain/DataTables/CustomBody.bytes
  2. BIN
      Assets/GameMain/DataTables/CustomFace.bytes
  3. 2 3
      Assets/GameMain/UI/UISprites/FinchFace.meta
  4. BIN
      Assets/GameMain/DataTables/CustomFace.txt
  5. 2 3
      Assets/GameMain/UI/UISprites/FinchFace/主界面.meta
  6. 1 1
      Assets/GameMain/Scripts/DataTable/DRAircraft.cs
  7. 1 1
      Assets/GameMain/Scripts/DataTable/DRArmor.cs
  8. 1 1
      Assets/GameMain/Scripts/DataTable/DRAsteroid.cs
  9. 1 1
      Assets/GameMain/Scripts/DataTable/DRCustomBody.cs
  10. 228 0
      Assets/GameMain/Scripts/DataTable/DRCustomFace.cs
  11. 11 0
      Assets/GameMain/Scripts/DataTable/DRCustomFace.cs.meta
  12. 1 1
      Assets/GameMain/Scripts/DataTable/DREntity.cs
  13. 1 1
      Assets/GameMain/Scripts/DataTable/DRMusic.cs
  14. 1 1
      Assets/GameMain/Scripts/DataTable/DRScene.cs
  15. 1 1
      Assets/GameMain/Scripts/DataTable/DRSound.cs
  16. 1 1
      Assets/GameMain/Scripts/DataTable/DRThruster.cs
  17. 1 1
      Assets/GameMain/Scripts/DataTable/DRUIForm.cs
  18. 1 1
      Assets/GameMain/Scripts/DataTable/DRUISound.cs
  19. 1 1
      Assets/GameMain/Scripts/DataTable/DRWeapon.cs
  20. 1 0
      Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs
  21. 22 13
      Assets/GameMain/Scripts/UI/UICustom.cs
  22. 5 4
      Assets/GameMain/Scripts/UI/UICustomBtn.cs
  23. 9 9
      Assets/GameMain/UI/UIForms/CustomRole.prefab
  24. 44 8
      Assets/GameMain/UI/UISprites/CustomRole/lantiaoz.png.meta
  25. 44 8
      Assets/GameMain/UI/UISprites/CustomRole/yuanzhong.png.meta
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      Assets/GameMain/UI/UISprites/FinchFace/主界面/baidi.png
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      Assets/GameMain/UI/UISprites/FinchFace/主界面/ditu.png
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      Assets/GameMain/UI/UISprites/FinchFace/主界面/hongdi.png
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      Assets/GameMain/UI/UISprites/FinchFace/主界面/jiahao.png
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      Assets/GameMain/UI/UISprites/FinchFace/主界面/shou1.png
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      Assets/GameMain/UI/UISprites/FinchFace/主界面/shou2.png
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      Assets/GameMain/UI/UISprites/FinchFace/主界面/shouye.png
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      Assets/GameMain/UI/UISprites/FinchFace/主界面/shouye.png.meta
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      Assets/GameMain/UI/UISprites/FinchFace/主界面/souduo.png
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      Assets/GameMain/UI/UISprites/FinchFace/主界面/xiaobai.png
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      Assets/GameMain/UI/UISprites/FinchFace/主界面/主.jpg
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      Assets/GameMain/UI/UISprites/FinchFace/发型颜色.meta
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      Assets/GameMain/UI/UISprites/FinchFace/发型颜色/fen.png
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      Assets/GameMain/UI/UISprites/FinchFace/发型颜色/hei.png
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      Assets/GameMain/UI/UISprites/FinchFace/发型颜色/hong.png
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      Assets/GameMain/UI/UISprites/FinchFace/发型颜色/huang.png
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      Assets/GameMain/UI/UISprites/FinchFace/发型颜色/zong.png
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      Assets/GameMain/UI/UISprites/FinchFace/发型颜色/zong.png.meta
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      Assets/GameMain/UI/UISprites/FinchFace/发型颜色/发型颜色.png
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BIN
Assets/GameMain/DataTables/CustomBody.bytes


BIN
Assets/GameMain/DataTables/CustomFace.bytes


+ 2 - 3
Assets/GameMain/UI/UISprites/FinchFace.meta

@@ -1,7 +1,6 @@
 fileFormatVersion: 2
-guid: 1f0351424ed9cb144a0c29083e8f5f4e
-folderAsset: yes
-DefaultImporter:
+guid: 5ad106f18f2a33145b09a4ec29335a76
+TextScriptImporter:
   externalObjects: {}
   userData: 
   assetBundleName: 

BIN
Assets/GameMain/DataTables/CustomFace.txt


+ 2 - 3
Assets/GameMain/UI/UISprites/FinchFace/主界面.meta

@@ -1,7 +1,6 @@
 fileFormatVersion: 2
-guid: f241f6340a1c98c409efd89cd8ca2444
-folderAsset: yes
-DefaultImporter:
+guid: 81bcc4589f3cf7540a02ef4f0ab4c285
+TextScriptImporter:
   externalObjects: {}
   userData: 
   assetBundleName: 

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRAircraft.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-20 20:43:45.731
+// 生成时间:2022-01-22 20:02:20.322
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRArmor.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-20 20:43:45.745
+// 生成时间:2022-01-22 20:02:20.334
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRAsteroid.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-20 20:43:45.749
+// 生成时间:2022-01-22 20:02:20.337
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRCustomBody.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-20 20:43:45.778
+// 生成时间:2022-01-22 20:02:20.368
 //------------------------------------------------------------
 
 using GameFramework;

+ 228 - 0
Assets/GameMain/Scripts/DataTable/DRCustomFace.cs

@@ -0,0 +1,228 @@
+//------------------------------------------------------------
+// Game Framework
+// Copyright © 2013-2021 Jiang Yin. All rights reserved.
+// Homepage: https://gameframework.cn/
+// Feedback: mailto:ellan@gameframework.cn
+//------------------------------------------------------------
+// 此文件由工具自动生成,请勿直接修改。
+// 生成时间:2022-01-22 20:02:20.373
+//------------------------------------------------------------
+
+using GameFramework;
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Text;
+using UnityEngine;
+using UnityGameFramework.Runtime;
+
+namespace MetaClient
+{
+    /// <summary>
+    /// 自定义身体。
+    /// </summary>
+    public class DRCustomFace : DataRowBase
+    {
+        private int m_Id = 0;
+
+        /// <summary>
+        /// 获取id。
+        /// </summary>
+        public override int Id
+        {
+            get
+            {
+                return m_Id;
+            }
+        }
+
+        /// <summary>
+        /// 获取名称。
+        /// </summary>
+        public string Name
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取层级。
+        /// </summary>
+        public int Cengji
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取是否显示。
+        /// </summary>
+        public int IsActive
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取图片Icon。
+        /// </summary>
+        public string Icon
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取按钮类型。
+        /// </summary>
+        public int ButtonStyple
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取是否传输内容。
+        /// </summary>
+        public int IsSendContent
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取传输对应类型。
+        /// </summary>
+        public int SendContent
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取接收到的对应数据。
+        /// </summary>
+        public int Receive
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取缩放最小值。
+        /// </summary>
+        public float ScaleRangeMin
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取缩放最大值。
+        /// </summary>
+        public float ScaleRangeMax
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取缩放类型。
+        /// </summary>
+        public int ModifyType
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取骨骼名称。
+        /// </summary>
+        public string BoneName
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取对应的图片类别。
+        /// </summary>
+        public int ParentStyple
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取是否使用变形器。
+        /// </summary>
+        public bool IsBlend
+        {
+            get;
+            private set;
+        }
+
+        public override bool ParseDataRow(string dataRowString, object userData)
+        {
+            string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
+            for (int i = 0; i < columnStrings.Length; i++)
+            {
+                columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
+            }
+
+            int index = 0;
+            index++;
+            m_Id = int.Parse(columnStrings[index++]);
+            Name = columnStrings[index++];
+            Cengji = int.Parse(columnStrings[index++]);
+            IsActive = int.Parse(columnStrings[index++]);
+            Icon = columnStrings[index++];
+            ButtonStyple = int.Parse(columnStrings[index++]);
+            IsSendContent = int.Parse(columnStrings[index++]);
+            SendContent = int.Parse(columnStrings[index++]);
+            Receive = int.Parse(columnStrings[index++]);
+            ScaleRangeMin = float.Parse(columnStrings[index++]);
+            ScaleRangeMax = float.Parse(columnStrings[index++]);
+            ModifyType = int.Parse(columnStrings[index++]);
+            BoneName = columnStrings[index++];
+            ParentStyple = int.Parse(columnStrings[index++]);
+            IsBlend = bool.Parse(columnStrings[index++]);
+
+            GeneratePropertyArray();
+            return true;
+        }
+
+        public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
+        {
+            using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
+            {
+                using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
+                {
+                    m_Id = binaryReader.Read7BitEncodedInt32();
+                    Name = binaryReader.ReadString();
+                    Cengji = binaryReader.Read7BitEncodedInt32();
+                    IsActive = binaryReader.Read7BitEncodedInt32();
+                    Icon = binaryReader.ReadString();
+                    ButtonStyple = binaryReader.Read7BitEncodedInt32();
+                    IsSendContent = binaryReader.Read7BitEncodedInt32();
+                    SendContent = binaryReader.Read7BitEncodedInt32();
+                    Receive = binaryReader.Read7BitEncodedInt32();
+                    ScaleRangeMin = binaryReader.ReadSingle();
+                    ScaleRangeMax = binaryReader.ReadSingle();
+                    ModifyType = binaryReader.Read7BitEncodedInt32();
+                    BoneName = binaryReader.ReadString();
+                    ParentStyple = binaryReader.Read7BitEncodedInt32();
+                    IsBlend = binaryReader.ReadBoolean();
+                }
+            }
+
+            GeneratePropertyArray();
+            return true;
+        }
+
+        private void GeneratePropertyArray()
+        {
+
+        }
+    }
+}

+ 11 - 0
Assets/GameMain/Scripts/DataTable/DRCustomFace.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 98b4ac17c1b65a449baaa21c7ab1c913
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DREntity.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-20 20:43:45.754
+// 生成时间:2022-01-22 20:02:20.344
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRMusic.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-20 20:43:45.757
+// 生成时间:2022-01-22 20:02:20.347
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRScene.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-20 20:43:45.759
+// 生成时间:2022-01-22 20:02:20.349
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRSound.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-20 20:43:45.763
+// 生成时间:2022-01-22 20:02:20.352
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRThruster.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-20 20:43:45.765
+// 生成时间:2022-01-22 20:02:20.354
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRUIForm.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-20 20:43:45.767
+// 生成时间:2022-01-22 20:02:20.356
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRUISound.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-20 20:43:45.769
+// 生成时间:2022-01-22 20:02:20.359
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRWeapon.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-20 20:43:45.771
+// 生成时间:2022-01-22 20:02:20.361
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 0
Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs

@@ -31,6 +31,7 @@ namespace MetaClient
             "UISound",
             "Weapon",
             "CustomBody",
+            "CustomFace"
         };
 
         private Dictionary<string, bool> m_LoadedFlag = new Dictionary<string, bool>();

+ 22 - 13
Assets/GameMain/Scripts/UI/UICustom.cs

@@ -66,7 +66,7 @@ namespace MetaClient
         [Header("颜色演示预制体")]
         public GameObject colItem;
 
-        private bool hasColorChoose = false;
+        public bool hasColorChoose = false;
         public float tween_leftMax = 0;
         public float tween_leftMin = -250;
 
@@ -95,17 +95,22 @@ namespace MetaClient
         private int id = -1;
         private GameObject nowPickOnImg=null;
 
+
+
+
         private Vector3 colorV3 = new Vector3(0, 0, 0);
         //[Header("接受到的数据")]
         //[SerializeField]
         private IDataTable<DRCustomBody> _bodydata;
+        private IDataTable<DRCustomFace> _facedata;
         protected override void OnOpen(object userData)
         {
 
             base.OnOpen(userData);
             IDataTable<DRCustomBody> _data = GameEntry.DataTable.GetDataTable<DRCustomBody>();
             _bodydata = GameEntry.DataTable.GetDataTable<DRCustomBody>();
-            
+            _facedata = GameEntry.DataTable.GetDataTable<DRCustomFace>();
+
         }
         public void ColorChange(Vector3 _v3) {
             colorV3 = _v3;
@@ -273,6 +278,7 @@ namespace MetaClient
                     break;
                 case 2:
                     Debug.Log("进入选择界面");
+                    scrollbar.gameObject.SetActive(false);
                     histroy.RemoveAt(histroy.Count - 1);
                     Back_TwoFun(true);
                     break;
@@ -400,8 +406,10 @@ namespace MetaClient
             }
             else if (_strArrary[0] == "ziDingyi")
             {
-                int _chooseId = int.Parse(_strArrary[1]);
-                ClickBtnFun(eCustomStyple, _chooseId, false,hasColorChoose);
+                scrollbar.gameObject.SetActive(false);
+                int _chooseId = int.Parse(_strArrary[2]);
+                hasColorChoose = int.Parse(_strArrary[1]) == 1 ? true : false;
+                ClickBtnFun(eCustomStyple, _chooseId, true,hasColorChoose);
             }
             else
             {
@@ -592,8 +600,8 @@ namespace MetaClient
             GameObject _objPar = nieLianView.transform.GetChild(2).GetChild(0).gameObject;
             RemoveAllChildren(_objPar);
             //等有捏脸表时改为捏脸
-            IDataTable<DRCustomBody> _data = GameEntry.DataTable.GetDataTable<DRCustomBody>();
-            _bodydata = GameEntry.DataTable.GetDataTable<DRCustomBody>();
+            IDataTable<DRCustomFace> _data = GameEntry.DataTable.GetDataTable<DRCustomFace>();
+            _facedata = GameEntry.DataTable.GetDataTable<DRCustomFace>();
             int cengji = ziDingYi ? 0 : 1;
             if (ziDingYi)
             {
@@ -614,13 +622,13 @@ namespace MetaClient
             {
                 CreateColFun(parentid, _objPar,colItem);
             }
-            DRCustomBody[] dRCustomBodies = _bodydata.GetAllDataRows();
+            DRCustomFace[] dRCustomBodies = _facedata.GetAllDataRows();
             for (int i = 0; i < dRCustomBodies.Length; i++)
             {
                 Debug.Log(dRCustomBodies[i].Id);
                 if (dRCustomBodies[i].ParentStyple == parentid&&dRCustomBodies[i].Cengji==cengji)
                 {
-                    CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Part, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body, dRCustomBodies[i].IsActive);
+                    CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body, dRCustomBodies[i].IsActive);
                 }
             }
           
@@ -662,7 +670,7 @@ namespace MetaClient
                 Debug.Log(dRCustomBodies[i].Id);
                 if (dRCustomBodies[i].ParentStyple == parentid && dRCustomBodies[i].Cengji == cengji)
                 {
-                    CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Part, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body, dRCustomBodies[i].IsActive);
+                    CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body, dRCustomBodies[i].IsActive);
                 }
             }
             ChangeListBotton(_objPar);
@@ -737,7 +745,7 @@ namespace MetaClient
                 Debug.Log(dRCustomBodies[i].Id);
                 if (dRCustomBodies[i].ParentStyple == parentid && dRCustomBodies[i].Cengji == cengji)
                 {
-                    CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Part, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body, dRCustomBodies[i].IsActive);
+                    CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body, dRCustomBodies[i].IsActive);
                 }
             }
              ChangeListBotton(_objPar);
@@ -823,10 +831,11 @@ namespace MetaClient
 
 
 
-        private void CreateButtonFun(string path,int _part,string _name, GameObject _parent,int _id,int buttonstyple,ECustomStyple eCustomStyple,int _isactive) {
+        private void CreateButtonFun(string path,string _name, GameObject _parent,int _id,int buttonstyple,ECustomStyple eCustomStyple,int _isactive) {
             //Debug.Log(path);
            // Debug.Log(_parent);
             path = "CustomRole/" + path;
+            Debug.Log("图片名称" + _name);
             GameEntry.Resource.LoadAsset(AssetUtility.GetUISpriteAsset(path), new LoadAssetCallbacks(
                 (assetName, asset, duration, userData) =>
                 {
@@ -839,7 +848,7 @@ namespace MetaClient
                     Image _objImg = _obj.transform.GetComponent<Image>();
                     _obj.SetActive(true);
                     _objImg.sprite = sprite;
-                    _obj.name = part+"";
+                    _obj.name = _name+"";
                     _obj.transform.SetParent(_parent.transform);
                     if (_isactive != 1)
                     {
@@ -851,7 +860,7 @@ namespace MetaClient
                     uICustomBtn.eButtonStyple = (EButtonStyple)buttonstyple;
                     uICustomBtn.eCustomStyple = eCustomStyple;
                     uICustomBtn.isCreate = false;
-                    uICustomBtn.part = _part;
+                    //uICustomBtn.part = _part;
 
                     //GameObject 
                     //img.sprite = sprite;

+ 5 - 4
Assets/GameMain/Scripts/UI/UICustomBtn.cs

@@ -14,8 +14,8 @@ namespace MetaClient
         [Header("功能分类")]
         public EButtonStyple eButtonStyple = EButtonStyple.Button;
 
-        [Header("对应部位part")]
-        public int part=0;
+        //[Header("对应部位part")]
+        //public int part=0;
 
         [Header("对应调色")]
         public ETSStyple eTSStyple = ETSStyple.None;
@@ -86,7 +86,7 @@ namespace MetaClient
                     break;
                 case ETSStyple.Close:
                    uICustom.TiaoSeBanOpenStyple(false);
-                    UICustom.TiaoSeBanCloseFun();
+                   uICustom.TiaoSeBanCloseFun();
                     break;
                 case ETSStyple.Sure:
                     uICustom.TiaoSeSure();
@@ -129,7 +129,8 @@ namespace MetaClient
                 //GameEntry.Setting.Save();
                 //GameEntry.Setting.HasSetting("savecolor");
                 //GameEntry.Setting.GetString("");
-                uICustom.HistoryAdd("ziDingyi" + "," + id + "");
+                int ishasColor = uICustom.hasColorChoose ? 1 : 0;
+                uICustom.HistoryAdd("ziDingyi" + ","+ishasColor+"," + id + "");
                  //object[] _objects = new object[]{ eCustomStyple, id };
                 // uICustom.ClickBotton(_objects);
                 uICustom.ClickBotton(eCustomStyple, id,isZDYPart,isColor);

+ 9 - 9
Assets/GameMain/UI/UIForms/CustomRole.prefab

@@ -4407,7 +4407,7 @@ MonoBehaviour:
   part: 0
   eTSStyple: 0
   isCreate: 1
-  isZDYPart: 1
+  isZDYPart: 0
   isColor: 0
 --- !u!1 &1596525556
 GameObject:
@@ -7188,14 +7188,14 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_Color: {r: 1, g: 1, b: 1, a: 0.9372549}
   m_RaycastTarget: 1
   m_Maskable: 1
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
-  m_Type: 1
+  m_Sprite: {fileID: 21300000, guid: 05c40c8d2412b1f4ba033e6f1cc8c73c, type: 3}
+  m_Type: 0
   m_PreserveAspect: 0
   m_FillCenter: 1
   m_FillMethod: 4
@@ -7247,7 +7247,7 @@ MonoBehaviour:
   m_HandleRect: {fileID: 2644530294548353072}
   m_Direction: 2
   m_Value: 0
-  m_Size: 0.2
+  m_Size: 0
   m_NumberOfSteps: 0
   m_OnValueChanged:
     m_PersistentCalls:
@@ -8871,9 +8871,9 @@ RectTransform:
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 1, y: 0.2}
+  m_AnchorMax: {x: 1, y: 0}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 20, y: 20}
+  m_SizeDelta: {x: 49, y: 49}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &2051461139231621508
 CanvasRenderer:
@@ -8902,8 +8902,8 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
-  m_Type: 1
+  m_Sprite: {fileID: 21300000, guid: 1be83576f4195314e97dd52e3fbfd00e, type: 3}
+  m_Type: 0
   m_PreserveAspect: 0
   m_FillCenter: 1
   m_FillMethod: 4

+ 44 - 8
Assets/GameMain/UI/UISprites/CustomRole/lantiaoz.png.meta

@@ -6,7 +6,7 @@ TextureImporter:
   serializedVersion: 11
   mipmaps:
     mipMapMode: 0
-    enableMipMap: 1
+    enableMipMap: 0
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     fadeOut: 0
@@ -34,13 +34,13 @@ TextureImporter:
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@@ -49,9 +49,9 @@ TextureImporter:
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+  alphaIsTransparency: 1
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+  textureType: 8
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@@ -71,13 +71,49 @@ TextureImporter:
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+ 44 - 8
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@@ -6,7 +6,7 @@ TextureImporter:
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@@ -34,13 +34,13 @@ TextureImporter:
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@@ -49,9 +49,9 @@ TextureImporter:
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@@ -71,13 +71,49 @@ TextureImporter:
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+ 0 - 92
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+ 0 - 92
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