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@@ -0,0 +1,557 @@
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+using System.Collections;
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+using System.Collections.Generic;
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+using UnityEngine;
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+using UnityEngine.UI;
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+using UnityGameFramework.Runtime;
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+using GameFramework;
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+using GameFramework.DataTable;
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+using GameFramework.Sound;
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+using GameFramework.Download;
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+using GameFramework.FileSystem;
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+using GameFramework.ObjectPool;
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+using GameFramework.Resource;
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+using System;
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+using DG.Tweening;
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+namespace MetaClient
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+{
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+
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+ public class UICustom : UGuiForm
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+ {
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+ // Start is called before the first frame update
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+ [Header("初始界面")]
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+ public GameObject toolView;
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+
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+ [Header("基础按钮界面")]
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+ public GameObject baseView;
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+ [Header("保存按钮")]
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+ public GameObject saveBtn;
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+
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+ [Header("捏脸界面")]
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+ public GameObject nieLianView;
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+
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+
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+ [Header("身体界面")]
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+ public GameObject bodyView;
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+
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+ [Header("自定义")]
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+ public GameObject ziDingYiBtn;
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+ [Header("衣服界面")]
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+ public GameObject clothView;
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+
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+ [Header("左边界面")]
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+ public GameObject leftView;
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+
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+ [Header("右边界面")]
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+ public GameObject rightView;
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+
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+ //[Header("点击后生成的按钮列表")]
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+ //public GameObject buttonList;
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+ [Header("白底背景")]
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+ public GameObject whitebg;
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+ [Header("按钮预制体")]
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+ public GameObject buttonItem;
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+
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+ [Header("滑块")]
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+ public Scrollbar scrollbar;
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+
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+ // [Header("顺序")]
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+ private EButtonShunXu eButtonShunXu = EButtonShunXu.None;
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+
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+ [Header("颜色演示预制体")]
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+ public GameObject colItem;
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+
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+
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+ public float tween_leftMax = 0;
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+ public float tween_leftMin = -250;
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+
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+ public float tween_rightMin = 0;
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+ public float tween_rightMax = 223;
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+
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+ private float tween_saveBtnMax = 119;
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+ private float tween_saveBtnMin = -108;
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+
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+
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+ //private float tweenTime = 10;
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+ //private float tweenLeastTime = 0;
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+
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+ public bool isTween = false;
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+ [Header("选择界面分支")]
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+ [SerializeField]
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+ private ECustomStyple eCustomStyple = ECustomStyple.None;
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+ [Header("历史记录用于回退")]
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+ [SerializeField]
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+ private List<string> histroy;
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+
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+ private int part = 0;
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+
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+
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+
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+
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+ //[Header("接受到的数据")]
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+ //[SerializeField]
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+ private IDataTable<DRCustomBody> _bodydata;
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+ protected override void OnOpen(object userData)
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+ {
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+
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+ base.OnOpen(userData);
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+ IDataTable<DRCustomBody> _data = GameEntry.DataTable.GetDataTable<DRCustomBody>();
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+ _bodydata = GameEntry.DataTable.GetDataTable<DRCustomBody>();
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+
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+ }
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+
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+ protected override void OnClose(bool isShutdown, object userData)
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+ {
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+ base.OnClose(isShutdown, userData);
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+ }
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+
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+
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+ public void ClickBotton(ECustomStyple eCustomStyple,int id,bool ziDingYi)
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+ {
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+ if (isTween)
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+ {
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+ return;
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+ }
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+ isTween = true;
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+ leftView.transform.DOLocalMoveX(tween_leftMin, 2f).SetEase(Ease.InOutBack).OnComplete(()=> {
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+ //whitebg.SetActive(bg);
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+
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+ ClickBtnFun(eCustomStyple,id,ziDingYi);
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+ leftView.transform.DOLocalMoveX(0, 2f).SetEase(Ease.InOutBack).OnComplete(() => {
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+ isTween = false;
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+ Debug.Log("222");
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+ });
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+ });
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+ Debug.Log("333");
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+ rightView.transform.DOLocalMoveX(tween_rightMax, 2f).SetEase(Ease.InOutBack).OnComplete(() => {
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+ rightView.transform.DOLocalMoveX(0, 2f).SetEase(Ease.InOutBack).OnComplete(() => {
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+ });
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+ });
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+
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+ }
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+ /// <summary>
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+ /// 设置是否已在缓动
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+ /// </summary>
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+ public void SetTween(bool _bo) {
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+ isTween = _bo;
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+ }
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+ /// <summary>
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+ /// 获取是否缓动
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+ /// </summary>
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+ public bool GetTween()
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+ {
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+ return isTween;
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+ }
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+ public void HistoryAdd(string _str) {
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+ histroy.Add(_str);
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+ }
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+
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+
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+ /// <summary>
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+ /// 滑块改变
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+ /// </summary>
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+ public void ScrollValueChange()
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+ {
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+ Debug.Log(scrollbar.value);
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+ }
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+
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+ /// <summary>
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+ /// 修改滑块
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+ /// </summary>
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+
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+ public void SetValue(int _part,ECustomStyple eCustomStyple)
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+ {
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+
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+ //scrollbar.value = _value;
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+ part = _part;
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+ }
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+ /// <summary>
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+ /// 获得滑块值
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+ /// </summary>
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+ public float GetValue()
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+ {
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+ return scrollbar.value;
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+ }
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+
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+ /// <summary>
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+ /// 按钮点击事件
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+ /// </summary>
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+ public void ClickBtnFun(ECustomStyple eCustomStyple,int id,bool zidingyi) {
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+ //if (isTween)
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+ //{
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+ // return;
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+ //}
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+ whitebg.SetActive(true);
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+
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+
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+
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+
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+ //ECustomStyple _eCustomStyple = (ECustomStyple)int.Parse(_objects[0].ToString());
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+ switch (eCustomStyple)
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+ {
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+ case ECustomStyple.None:
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+ break;
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+ case ECustomStyple.NieLian:
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+ GameObject _nieLianList = nieLianView.transform.GetChild(0).gameObject;
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+ _nieLianList.SetActive(false);
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+ GameObject _nieLianXX = nieLianView.transform.GetChild(2).gameObject;
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+ _nieLianXX.SetActive(true);
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+ //if (!zidingyi)
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+ //{
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+ // ZiDingYiNeiLian(eCustomStyple, id, _nieLianXX.transform.GetChild(0).gameObject);
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+ // return;
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+ //}
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+ CreateNieLianImg(id, zidingyi);
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+ break;
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+ case ECustomStyple.Body:
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+ GameObject _bodyList = bodyView.transform.GetChild(0).gameObject;
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+ _bodyList.SetActive(false);
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+ GameObject _bodyListXX =bodyView.transform.GetChild(2).gameObject;
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+ _bodyListXX.SetActive(true);
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+ //if (!zidingyi)
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+ //{
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+ // ZiDingYiBody(eCustomStyple, id, _bodyListXX.transform.GetChild(0).gameObject);
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+ // return;
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+ //}
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+ CreateBodyImg(id, zidingyi);
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+ break;
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+ case ECustomStyple.Cloth:
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+ GameObject _clothList = clothView.transform.GetChild(0).gameObject;
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+ _clothList.SetActive(false);
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+ GameObject _clothListXX = clothView.transform.GetChild(2).gameObject;
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+ _clothListXX.SetActive(true);
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+ //if (!zidingyi)
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+ //{
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+ // ZiDingYiCloth(eCustomStyple, id, _clothListXX.transform.GetChild(0).gameObject);
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+ // return;
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+ //}
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+ CreateClothImg(id, zidingyi);
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+ break;
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+ }
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+ }
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+ //public Action ActionFun() {
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+
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+ // return null;
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+ //}
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+
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+ private void RemoveAllChildren(GameObject parent)
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+ {
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+ Transform transform;
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+ for (int i = 0; i < parent.transform.childCount; i++)
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+ {
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+ transform = parent.transform.GetChild(i);
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+ GameObject.Destroy(transform.gameObject);
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+ }
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+ }
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+
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+ //public void ZiDingYiNeiLian(ECustomStyple eCustomStyple, int id,GameObject _objPar) {
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+ // RemoveAllChildren(bodyView.transform.GetChild(2).GetChild(0).gameObject);
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+ // GameObject _obj = GameObject.Instantiate(ziDingYiBtn);
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+ // _obj.transform.SetParent(_objPar.transform);
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+ // UICustomBtn _uICustomBtn = _obj.GetComponent<UICustomBtn>();
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+ // _uICustomBtn.id = id;
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+ // _uICustomBtn.eCustomStyple = eCustomStyple;
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+ // _obj.SetActive(true);
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+
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+ //}
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+ //public void ZiDingYiBody(ECustomStyple eCustomStyple, int id, GameObject _objPar)
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+ //{
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+ // RemoveAllChildren(bodyView.transform.GetChild(2).GetChild(0).gameObject);
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+ // GameObject _obj = GameObject.Instantiate(ziDingYiBtn);
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+ // _obj.transform.SetParent(_objPar.transform);
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+ // UICustomBtn _uICustomBtn = _obj.GetComponent<UICustomBtn>();
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+ // _uICustomBtn.id = id;
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+ // _uICustomBtn.eCustomStyple = eCustomStyple;
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+ // _obj.SetActive(true);
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+
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+
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+ //}
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+ //public void ZiDingYiCloth(ECustomStyple eCustomStyple, int id, GameObject _objPar)
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+ //{
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+ // RemoveAllChildren(bodyView.transform.GetChild(2).GetChild(0).gameObject);
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+ // GameObject _obj = GameObject.Instantiate(ziDingYiBtn);
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+ // _obj.transform.SetParent(_objPar.transform);
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+ // UICustomBtn _uICustomBtn = _obj.GetComponent<UICustomBtn>();
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+ // _uICustomBtn.id = id;
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+ // _uICustomBtn.eCustomStyple = eCustomStyple;
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+ // _obj.SetActive(true);
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+
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+
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+ //}
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+
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+
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+ public void CreateNieLianImg(int parentid, bool ziDingYi)
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+ {
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+
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+
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+
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+
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+ GameObject _objPar = bodyView.transform.GetChild(2).GetChild(0).gameObject;
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+ RemoveAllChildren(_objPar);
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+ //等有捏脸表时改为捏脸
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+ IDataTable<DRCustomBody> _data = GameEntry.DataTable.GetDataTable<DRCustomBody>();
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+ _bodydata = GameEntry.DataTable.GetDataTable<DRCustomBody>();
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+ int cengji = ziDingYi ? 0 : 1;
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+ if (ziDingYi)
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+ {
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+ GameObject _obj = GameObject.Instantiate(ziDingYiBtn);
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+ _obj.transform.SetParent(_objPar.transform);
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+ UICustomBtn _uICustomBtn = _obj.GetComponent<UICustomBtn>();
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+ ChangeUICustom(_uICustomBtn, parentid, eCustomStyple);
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+ //_uICustomBtn.id =parentid;
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+ //_uICustomBtn.eCustomStyple = eCustomStyple;
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+ //_obj.SetActive(true);
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+ }
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+
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+ DRCustomBody[] dRCustomBodies = _bodydata.GetAllDataRows();
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+ for (int i = 0; i < dRCustomBodies.Length; i++)
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+ {
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+ Debug.Log(dRCustomBodies[i].Id);
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+ if (dRCustomBodies[i].ParentStyple == parentid)
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+ {
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+ CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Part, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body);
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+ }
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+ }
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+ // ChangeListBotton(_objPar);
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+ }
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+ public void CreateClothImg(int parentid,bool ziDingYi)
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+ {
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+
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+ GameObject _objPar = bodyView.transform.GetChild(2).GetChild(0).gameObject;
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+ RemoveAllChildren(_objPar);
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+ //等有服装时改为服装
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+ IDataTable<DRCustomBody> _data = GameEntry.DataTable.GetDataTable<DRCustomBody>();
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+ _bodydata = GameEntry.DataTable.GetDataTable<DRCustomBody>();
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+ int cengji = ziDingYi ? 0 : 1;
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+ if (ziDingYi)
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+ {
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+ GameObject _obj = GameObject.Instantiate(ziDingYiBtn);
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+ _obj.transform.SetParent(_objPar.transform);
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+ UICustomBtn _uICustomBtn = _obj.GetComponent<UICustomBtn>();
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+ ChangeUICustom(_uICustomBtn, parentid, eCustomStyple);
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+ //_uICustomBtn.id = parentid;
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+ //_uICustomBtn.eCustomStyple = eCustomStyple;
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+ //_obj.SetActive(true);
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+
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+ }
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+ DRCustomBody[] dRCustomBodies = _bodydata.GetAllDataRows();
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+ for (int i = 0; i < dRCustomBodies.Length; i++)
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+ {
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+ Debug.Log(dRCustomBodies[i].Id);
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+ if (dRCustomBodies[i].ParentStyple == parentid)
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+ {
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+ CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Part, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body);
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+ }
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+ }
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+ // ChangeListBotton(_objPar);
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+ }
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+
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+
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+
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+ public void ChangeUICustom(UICustomBtn uICustomBtn,int id, ECustomStyple eCustomStyple)
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+ {
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+ uICustomBtn.id = id;
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+ uICustomBtn.eCustomStyple = eCustomStyple;
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+ uICustomBtn.gameObject.SetActive(true);
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+ }
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+
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+
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+
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+
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+
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+
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+
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+
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+ public void CreateBodyImg(int parentid,bool ziDingYi) {
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+ GameObject _objPar = bodyView.transform.GetChild(2).GetChild(0).gameObject;
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+ RemoveAllChildren(_objPar);
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+ IDataTable<DRCustomBody> _data = GameEntry.DataTable.GetDataTable<DRCustomBody>();
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+ _bodydata = GameEntry.DataTable.GetDataTable<DRCustomBody>();
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+ int cengji = ziDingYi ? 0 : 1;
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+ if (ziDingYi)
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+ {
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+ GameObject _obj = GameObject.Instantiate(ziDingYiBtn);
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+ _obj.transform.SetParent(_objPar.transform);
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+ UICustomBtn _uICustomBtn = _obj.GetComponent<UICustomBtn>();
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+ ChangeUICustom(_uICustomBtn, parentid, eCustomStyple);
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+ //_uICustomBtn.id = parentid;
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+ //_uICustomBtn.eCustomStyple = eCustomStyple;
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+ //_obj.SetActive(true);
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+
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+ }
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+ DRCustomBody[] dRCustomBodies = _bodydata.GetAllDataRows();
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+ for (int i = 0; i < dRCustomBodies.Length; i++)
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+ {
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+ Debug.Log(dRCustomBodies[i].Id);
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+ if (dRCustomBodies[i].ParentStyple == parentid)
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+ {
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+ CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Part, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body);
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+ }
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+ }
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+ // ChangeListBotton(_objPar);
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+ }
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+
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+
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+ /// <summary>
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+ /// 改变列表长短
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+ /// </summary>
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+ public void ChangeListBotton(GameObject _obj) {
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+ //Debug.Log("改变列表"+ _obj.transform.childCount+"");
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|
|
+
|
|
|
+ float _x = _obj.GetComponent<RectTransform>().offsetMin.x;
|
|
|
+ int _childNum = _obj.transform.childCount;
|
|
|
+ float _y = _childNum > 8 ? -240 * (_childNum - 8) : 0;
|
|
|
+ _obj.GetComponent<RectTransform>().offsetMin = new Vector2(_x, _y);
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ //private IEnumerator Tween(Action _action) {
|
|
|
+ // for (int i = 0; i < 100; i++)
|
|
|
+ // {
|
|
|
+ // float _value = i / 100;
|
|
|
+ // float _right=Mathf.Lerp(tween_rightMax, tween_rightMin, _value);
|
|
|
+ // float _left= Mathf.Lerp(tween_leftMix, tween_rightMax, _value);
|
|
|
+ // clothView.GetComponent<RectTransform>().SetPositionX(_right);
|
|
|
+ // toolView.GetComponent<RectTransform>().SetPositionX(_right);
|
|
|
+ // bodyView.GetComponent<RectTransform>().SetPositionX(_right);
|
|
|
+ // nieLianView.GetComponent<RectTransform>().SetPositionX(_right);
|
|
|
+ // baseView.GetComponent<RectTransform>().SetPositionX(_left);
|
|
|
+ // }
|
|
|
+ // yield return null;
|
|
|
+ //}
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
|
|
+ {
|
|
|
+ base.OnUpdate(elapseSeconds, realElapseSeconds);
|
|
|
+ }
|
|
|
+
|
|
|
+ //private void CreateNieLianFun(object[] _objects) {
|
|
|
+ // ENieLianStyple _eNieLianStyple = (ENieLianStyple)int.Parse(_objects[1].ToString());
|
|
|
+ // switch (_eNieLianStyple)
|
|
|
+ // {
|
|
|
+ // case ENieLianStyple.faxing:
|
|
|
+ // break;
|
|
|
+ // case ENieLianStyple.lianxing:
|
|
|
+ // break;
|
|
|
+ // case ENieLianStyple.yankuang:
|
|
|
+ // break;
|
|
|
+ // case ENieLianStyple.tongkong:
|
|
|
+ // break;
|
|
|
+ // case ENieLianStyple.meimao:
|
|
|
+ // break;
|
|
|
+ // case ENieLianStyple.bizi:
|
|
|
+ // break;
|
|
|
+ // case ENieLianStyple.erduo:
|
|
|
+ // break;
|
|
|
+ // case ENieLianStyple.zuiba:
|
|
|
+ // break;
|
|
|
+ // case ENieLianStyple.fuse:
|
|
|
+ // break;
|
|
|
+ // }
|
|
|
+ // //switch()
|
|
|
+ //}
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ private void CreateButtonFun(string path,int _part,string _name, GameObject _parent,int _id,int buttonstyple,ECustomStyple eCustomStyple) {
|
|
|
+ //Debug.Log(path);
|
|
|
+ // Debug.Log(_parent);
|
|
|
+ path = "CustomRole/" + path;
|
|
|
+ GameEntry.Resource.LoadAsset(AssetUtility.GetUISpriteAsset(path), new LoadAssetCallbacks(
|
|
|
+ (assetName, asset, duration, userData) =>
|
|
|
+ {
|
|
|
+ // Debug.Log(path);
|
|
|
+ // Debug.Log(_parent);
|
|
|
+
|
|
|
+ Texture2D tex = (Texture2D)asset;
|
|
|
+ var sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero);
|
|
|
+ GameObject _obj = GameObject.Instantiate(buttonItem);
|
|
|
+ Image _objImg = _obj.transform.GetComponent<Image>();
|
|
|
+ _obj.SetActive(true);
|
|
|
+ _objImg.sprite = sprite;
|
|
|
+ _obj.name = part+"";
|
|
|
+ _obj.transform.SetParent(_parent.transform);
|
|
|
+ UICustomBtn uICustomBtn = _obj.GetComponent<UICustomBtn>();
|
|
|
+ uICustomBtn.id = _id;
|
|
|
+ uICustomBtn.eButtonStyple = (EButtonStyple)buttonstyple;
|
|
|
+ uICustomBtn.eCustomStyple = eCustomStyple;
|
|
|
+ uICustomBtn.isCreate = false;
|
|
|
+ uICustomBtn.part = _part;
|
|
|
+
|
|
|
+ //GameObject
|
|
|
+ //img.sprite = sprite;
|
|
|
+ //if (nativeSize)
|
|
|
+ //{
|
|
|
+ // img.SetNativeSize();
|
|
|
+ //}
|
|
|
+ ChangeListBotton(_parent);
|
|
|
+ }));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ //public void NieLian() {
|
|
|
+
|
|
|
+ //}
|
|
|
+
|
|
|
+
|
|
|
+ public void ClickFaceChangeBtn()
|
|
|
+ {
|
|
|
+ GameEntry.Event.Fire(this, CustomRoleFaceEventArgs.Create(EditableFacePart.eye, new Vector3(1, 0, 0)));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ public enum ECustomStyple
|
|
|
+ {
|
|
|
+ None,
|
|
|
+ NieLian,
|
|
|
+ Body,
|
|
|
+ Cloth
|
|
|
+ }
|
|
|
+ public enum EButtonStyple
|
|
|
+ {
|
|
|
+ Button,
|
|
|
+ Scroll,
|
|
|
+ TiaoSe,
|
|
|
+ NorButton,
|
|
|
+ }
|
|
|
+ public enum ENieLianStyple {
|
|
|
+ None,
|
|
|
+ faxing,
|
|
|
+ lianxing,
|
|
|
+ yankuang,
|
|
|
+ tongkong,
|
|
|
+ meimao,
|
|
|
+ bizi,
|
|
|
+ erduo,
|
|
|
+ zuiba,
|
|
|
+ fuse
|
|
|
+ }
|
|
|
+ public enum EButtonShunXu {
|
|
|
+
|
|
|
+ None,
|
|
|
+ First,
|
|
|
+ Second,
|
|
|
+ Third
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+}
|